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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
AA12Pickup, AK47Pickup, AxePickup, BatPickup, BenelliPickup, BlowerThrowerPickup, BoomStickPickup, BullpupPickup, ChainsawPickup, ClaymoreSwordPickup, CrossbowPickup, CrossbuzzsawPickup, DeaglePickup, Dual44MagnumPickup, DualDeaglePickup, DualFlareRevolverPickup, DualiesPickup, DualMK23Pickup, DwarfAxePickup, FlameThrowerPickup, FlareRevolverPickup, FNFAL_ACOG_Pickup, HuskGunPickup, KatanaPickup, KnifePickup, KSGPickup, LAWPickup, M14EBRPickup, M32Pickup, M4Pickup, M79Pickup, M99Pickup, MAC10Pickup, MachetePickup, MachinePistolPickup, Magnum44Pickup, MedicGunPickup, MK23Pickup, MKb42Pickup, NailGunPickup, PipeBombPickup, Potato, SCARMK17Pickup, ScythePickup, SealSquealPickup, SeekerSixPickup, ShotgunPickup, SinglePickup, SPGrenadePickup, SPShotgunPickup, SPSniperPickup, SPThompsonPickup, SyringePickup, ThompsonDrumPickup, ThompsonPickup, TrenchgunPickup, WelderPickup, WinchesterPickup, ZEDGunPickup, ZEDMKIIPickup
| Variables Summary | |
|---|---|
| int | AmmoCost |
| string | AmmoItemName |
| staticMesh | AmmoMesh |
| bool | bBlobShadow |
| bool | bPreviouslyDropped |
| int | BuyClipSize |
| byte | CorrespondingPerkIndex |
| int | Cost |
| string | Description |
| PlayerController | DroppedBy |
| byte | EquipmentCategoryID |
| string | ItemName |
| string | ItemShortName |
| float | LastCantCarryTime |
| int | MagAmmoRemaining |
| KFRandomItemSpawn | MySpawner |
| ShadowProjector | PlayerShadow |
| int | PowerValue |
| class<KFWeaponPickup> | PrimaryWeaponPickup |
| int | RangeValue |
| string | SecondaryAmmoShortName |
| int | SellValue |
| Projector | Shadow |
| int | SpeedValue |
| array<class<Pickup>> | VariantClasses |
| KFWeaponPickup | |
| bool | bNoRespawn |
| bool | bNoShadows |
| bool | bOnePickupOnly |
| float | Weight |
| WeaponPickup | |
| float | LockerOffset |
| vector | StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) FadeOut | |
![]() | BeginState ())) FallingPickup | |
![]() | BeginState ())) pickup | |
![]() | BeginState ())) Sleeping | |
![]() | float | BotDesireability (pawn Bot )) |
![]() | bool | CheckCanCarry (KFHumanPawn Hm)) |
![]() | ClientTrigger ())) | |
![]() | Destroyed ())) | |
![]() | EndState ())) Sleeping | |
![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | bool | PlayerSeezMe ())) Sleeping |
![]() | PostNetBeginPlay ())) | |
![]() | bool | ReadyToPickup (float MaxWait)) Sleeping |
![]() | RespawnEffect ())) | |
![]() | StartSleeping ())) Sleeping | |
![]() | Tick (float DeltaTime)) FadeOut | |
![]() | Timer ())) FallingPickup | |
![]() | Touch (actor Other )) FadeOut | |
![]() | Touch (Actor Other)) FallingPickup | |
![]() | Touch (Actor Other)) pickup | |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| States Summary |
|---|
| FadeOut Source code |
|---|
|
state FadeOut |
| BeginState, Tick, Touch |
| FallingPickup Source code |
|---|
|
state FallingPickup |
| BeginState, Timer, Touch |
| pickup Source code |
|---|
|
auto state pickup |
| BeginState, Touch |
| Sleeping Source code |
|---|
|
state Sleeping |
| BeginState, EndState, PlayerSeezMe, ReadyToPickup, StartSleeping |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState FadeOut Source code
BeginState FallingPickup Source code
BeginState pickup Source code
BeginState Sleeping Source code
BotDesireability Source code
CheckCanCarry Source code
ClientTrigger Source code
Destroyed Source code
EndState Sleeping Source code
InitDroppedPickupFor Source code
PlayerSeezMe Sleeping Source code
PostNetBeginPlay Source code
ReadyToPickup Sleeping Source code
RespawnEffect Source code
StartSleeping Sleeping Source code
Tick FadeOut Source code
Timer FallingPickup Source code
Touch FadeOut Source code
Touch FallingPickup Source code
Touch pickup Source code| Defaultproperties |
|---|
defaultproperties
{
LockerOffset=35.000000
Weight=10.000000
cost=2000
AmmoCost=20
Description="I AM A DEFAULT DESCRIPTION! KILL ME NOW!"
ItemName="DULL ITEMNAME!!!! KILL KILL KILL!!!!"
AmmoItemName="SHOOT THE DEVS! LAZY SODS DESERVE TO DIE!!!!!"
bNoShadows=True
SellValue=-1
bWeaponStay=False
MaxDesireability=0.780000
bOnlyReplicateHidden=False
bAmbientGlow=False
RespawnTime=100.000000
PickupSound=Sound'KF_BullpupSnd.Bullpup_Pickup'
DrawType=DT_StaticMesh
Physics=PHYS_Falling
AmbientGlow=40
UV2Texture=FadeColor'PatchTex.Common.PickupOverlay'
TransientSoundVolume=100.000000
CollisionRadius=20.000000
CollisionHeight=15.000000
bFixedRotationDir=False
RotationRate=(Yaw=0)
DesiredRotation=(Yaw=0)
MessageClass=Class'UnrealGame.PickupMessagePlus'
}
|
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