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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup
AA12Pickup, AK47Pickup, AxePickup, BatPickup, BenelliPickup, BlowerThrowerPickup, BoomStickPickup, BullpupPickup, ChainsawPickup, ClaymoreSwordPickup, CrossbowPickup, CrossbuzzsawPickup, DeaglePickup, Dual44MagnumPickup, DualDeaglePickup, DualFlareRevolverPickup, DualiesPickup, DualMK23Pickup, DwarfAxePickup, FlameThrowerPickup, FlareRevolverPickup, FNFAL_ACOG_Pickup, HuskGunPickup, KatanaPickup, KnifePickup, KSGPickup, LAWPickup, M14EBRPickup, M32Pickup, M4Pickup, M79Pickup, M99Pickup, MAC10Pickup, MachetePickup, MachinePistolPickup, Magnum44Pickup, MedicGunPickup, MK23Pickup, MKb42Pickup, NailGunPickup, PipeBombPickup, Potato, SCARMK17Pickup, ScythePickup, SealSquealPickup, SeekerSixPickup, ShotgunPickup, SinglePickup, SPGrenadePickup, SPShotgunPickup, SPSniperPickup, SPThompsonPickup, SyringePickup, ThompsonDrumPickup, ThompsonPickup, TrenchgunPickup, WelderPickup, WinchesterPickup, ZEDGunPickup, ZEDMKIIPickup
Variables Summary | |
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int | AmmoCost |
string | AmmoItemName |
staticMesh | AmmoMesh |
bool | bBlobShadow |
bool | bPreviouslyDropped |
int | BuyClipSize |
byte | CorrespondingPerkIndex |
int | Cost |
string | Description |
PlayerController | DroppedBy |
byte | EquipmentCategoryID |
string | ItemName |
string | ItemShortName |
float | LastCantCarryTime |
int | MagAmmoRemaining |
KFRandomItemSpawn | MySpawner |
ShadowProjector | PlayerShadow |
int | PowerValue |
class<KFWeaponPickup> | PrimaryWeaponPickup |
int | RangeValue |
string | SecondaryAmmoShortName |
int | SellValue |
Projector | Shadow |
int | SpeedValue |
array<class<Pickup>> | VariantClasses |
KFWeaponPickup | |
bool | bNoRespawn |
bool | bNoShadows |
bool | bOnePickupOnly |
float | Weight |
WeaponPickup | |
float | LockerOffset |
vector | StandUp |
Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
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![]() | BeginState ())) FadeOut | |
![]() | BeginState ())) FallingPickup | |
![]() | BeginState ())) pickup | |
![]() | BeginState ())) Sleeping | |
![]() | float | BotDesireability (pawn Bot )) |
![]() | bool | CheckCanCarry (KFHumanPawn Hm)) |
![]() | ClientTrigger ())) | |
![]() | Destroyed ())) | |
![]() | EndState ())) Sleeping | |
![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | bool | PlayerSeezMe ())) Sleeping |
![]() | PostNetBeginPlay ())) | |
![]() | bool | ReadyToPickup (float MaxWait)) Sleeping |
![]() | RespawnEffect ())) | |
![]() | StartSleeping ())) Sleeping | |
![]() | Tick (float DeltaTime)) FadeOut | |
![]() | Timer ())) FallingPickup | |
![]() | Touch (actor Other )) FadeOut | |
![]() | Touch (Actor Other)) FallingPickup | |
![]() | Touch (Actor Other)) pickup |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
States Summary |
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FadeOut Source code |
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state FadeOut |
BeginState, Tick, Touch |
FallingPickup Source code |
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state FallingPickup |
BeginState, Timer, Touch |
pickup Source code |
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auto state pickup |
BeginState, Touch |
Sleeping Source code |
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state Sleeping |
BeginState, EndState, PlayerSeezMe, ReadyToPickup, StartSleeping |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { LockerOffset=35.000000 Weight=10.000000 cost=2000 AmmoCost=20 Description="I AM A DEFAULT DESCRIPTION! KILL ME NOW!" ItemName="DULL ITEMNAME!!!! KILL KILL KILL!!!!" AmmoItemName="SHOOT THE DEVS! LAZY SODS DESERVE TO DIE!!!!!" bNoShadows=True SellValue=-1 bWeaponStay=False MaxDesireability=0.780000 bOnlyReplicateHidden=False bAmbientGlow=False RespawnTime=100.000000 PickupSound=Sound'KF_BullpupSnd.Bullpup_Pickup' DrawType=DT_StaticMesh Physics=PHYS_Falling AmbientGlow=40 UV2Texture=FadeColor'PatchTex.Common.PickupOverlay' TransientSoundVolume=100.000000 CollisionRadius=20.000000 CollisionHeight=15.000000 bFixedRotationDir=False RotationRate=(Yaw=0) DesiredRotation=(Yaw=0) MessageClass=Class'UnrealGame.PickupMessagePlus' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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