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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.FNFAL_ACOG_Pickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=6.000000
cost=2750
AmmoCost=15
BuyClipSize=20
PowerValue=45
SpeedValue=90
RangeValue=70
Description="Classic NATO battle rifle. Has a high rate of fire and decent accuracy, with good power."
ItemName="FNFAL ACOG"
ItemShortName="FNFAL ACOG"
AmmoItemName="7.62x51mm Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'KFMod.FNFAL_ACOG_AssaultRifle'
PickupMessage="You got the FN FAL with ACOG Sight"
PickupSound=Sound'KF_FNFALSnd.FNFAL_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups4_Trip.Rifles.Fal_Acog_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}
|
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