Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.ZEDMKIIPickup
Variables Summary |
---|
Inherited Variables from Engine.WeaponPickup |
---|
AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
---|
Inherited Functions from KFMod.KFWeaponPickup |
---|
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
---|
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
---|
defaultproperties { Weight=6.000000 cost=750 AmmoCost=15 BuyClipSize=30 PowerValue=40 SpeedValue=45 RangeValue=75 Description="The second revision of the ZED gun. Smaller and more light weight, but not quite as powerful as the original." ItemName="Zed Eradication Device MKII" ItemShortName="ZED GUN MKII" AmmoItemName="ZED MKII Power Cells" CorrespondingPerkIndex=7 EquipmentCategoryID=3 InventoryType=Class'KFMod.ZEDMKIIWeapon' PickupMessage="You got the Zed Eradication Device MKII." PickupSound=Sound'KF_FY_ZEDV2SND.foley.WEP_ZEDV2_Foley_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Halloween_Weps2.ZEDV2_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |