| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.ZEDMKIIPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=6.000000
cost=750
AmmoCost=15
BuyClipSize=30
PowerValue=40
SpeedValue=45
RangeValue=75
Description="The second revision of the ZED gun. Smaller and more light weight, but not quite as powerful as the original."
ItemName="Zed Eradication Device MKII"
ItemShortName="ZED GUN MKII"
AmmoItemName="ZED MKII Power Cells"
CorrespondingPerkIndex=7
EquipmentCategoryID=3
InventoryType=Class'KFMod.ZEDMKIIWeapon'
PickupMessage="You got the Zed Eradication Device MKII."
PickupSound=Sound'KF_FY_ZEDV2SND.foley.WEP_ZEDV2_Foley_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_IJC_Halloween_Weps2.ZEDV2_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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