Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.WelderPickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.WelderPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     Weight=0.000000
     ItemName="Welder"
     InventoryType=Class'KFMod.Welder'
     PickupMessage="You got the Welder."
     PickupSound=Sound'Inf_Weapons_Foley.Misc.AmmoPickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups_Trip.equipment.welder_pickup'
     CollisionHeight=5.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:57.393 - Created with UnCodeX