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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.BatPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=3.000000 cost=100 PowerValue=35 SpeedValue=56 RangeValue=-20 Description="This bit of broken pipe looks like it was pried from a gas-line." ItemName="Broken Pipe" ItemShortName="Broken Pipe" CorrespondingPerkIndex=4 InventoryType=Class'KFMod.Bat' PickupMessage="You got a broken pipe." PickupSound=Sound'PatchSounds.pickupm2-2' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KillingFloorStatics.BatGround' CollisionRadius=28.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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