Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.NailGunPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=8.000000 cost=1500 AmmoCost=30 BuyClipSize=12 PowerValue=70 SpeedValue=55 RangeValue=25 Description="The Black and Wrecker Vlad 9000 nail gun. Designed for putting barns together. Or nailing Zeds to them." ItemName="Vlad the Impaler" ItemShortName="Vlad 9000" AmmoItemName="Nails" CorrespondingPerkIndex=1 EquipmentCategoryID=3 InventoryType=Class'KFMod.NailGun' PickupMessage="You got the Vlad 9000." PickupSound=Sound'KF_NailShotgun.Handling.KF_NailShotgun_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.Vlad9000_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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