| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.NailGunPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=8.000000
cost=1500
AmmoCost=30
BuyClipSize=12
PowerValue=70
SpeedValue=55
RangeValue=25
Description="The Black and Wrecker Vlad 9000 nail gun. Designed for putting barns together. Or nailing Zeds to them."
ItemName="Vlad the Impaler"
ItemShortName="Vlad 9000"
AmmoItemName="Nails"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'KFMod.NailGun'
PickupMessage="You got the Vlad 9000."
PickupSound=Sound'KF_NailShotgun.Handling.KF_NailShotgun_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.Vlad9000_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||