| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.DeaglePickup
GoldenDeaglePickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | inventory | SpawnCopy (pawn Other)) |
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Functions Detail |
|---|
SpawnCopy Source code| Defaultproperties |
|---|
defaultproperties
{
Weight=2.000000
cost=500
AmmoCost=15
BuyClipSize=7
PowerValue=65
SpeedValue=35
RangeValue=60
Description="50 Cal AE handgun. A powerful personal choice for personal defense."
ItemName="Handcannon"
ItemShortName="Handcannon"
AmmoItemName=".300 JHP Ammo"
CorrespondingPerkIndex=2
EquipmentCategoryID=1
VariantClasses(0)=Class'KFMod.GoldenDeaglePickup'
InventoryType=Class'KFMod.Deagle'
PickupMessage="You got the Handcannon"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
CollisionHeight=5.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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