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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.DeaglePickup
GoldenDeaglePickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
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![]() | inventory | SpawnCopy (pawn Other)) |
Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { Weight=2.000000 cost=500 AmmoCost=15 BuyClipSize=7 PowerValue=65 SpeedValue=35 RangeValue=60 Description="50 Cal AE handgun. A powerful personal choice for personal defense." ItemName="Handcannon" ItemShortName="Handcannon" AmmoItemName=".300 JHP Ammo" CorrespondingPerkIndex=2 EquipmentCategoryID=1 VariantClasses(0)=Class'KFMod.GoldenDeaglePickup' InventoryType=Class'KFMod.Deagle' PickupMessage="You got the Handcannon" PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup' CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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