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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.BlowerThrowerPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=6.000000 cost=1000 AmmoCost=15 BuyClipSize=25 PowerValue=50 SpeedValue=80 RangeValue=20 Description="A leaf blower modified to launch deadly bloat bile. Spray it around and watch 'em burn!" ItemName="Blower Thrower Bile Launcher" ItemShortName="Blower Thrower" AmmoItemName="Bile" AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh' EquipmentCategoryID=3 InventoryType=Class'KFMod.BlowerThrower' PickupMessage="You got the BlowerThrower" PickupSound=Sound'KF_FY_BlowerThrowerSND.foley.WEP_Bile_Foley_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Halloween_Weps2.BlowerThrower_Pickup' DrawScale=0.900000 CollisionRadius=30.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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