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KFMod.ZEDGunPickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.ZEDGunPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     Weight=8.000000
     AmmoCost=100
     BuyClipSize=100
     PowerValue=30
     SpeedValue=25
     RangeValue=25
     Description="Zed Eradication Device. A highly advanced Horzine device useful for 'crowd control' - secondary fire stuns groups of zeds momentarily."
     ItemName="Zed Eradication Device"
     ItemShortName="ZED Gun"
     AmmoItemName="ZED Gun Power Cells"
     AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh'
     CorrespondingPerkIndex=7
     EquipmentCategoryID=4
     MaxDesireability=0.790000
     InventoryType=Class'KFMod.ZEDGun'
     PickupMessage="You got the Zed Eradication Device."
     PickupSound=Sound'KF_ZEDGunSnd.Handling.KF_WEP_ZED_Handling_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.ZED_Pickup'
     CollisionRadius=25.000000
     CollisionHeight=10.000000
}

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Creation time: Fri 13-10-2023 03:18:57.876 - Created with UnCodeX