| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.ZEDGunPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=8.000000
AmmoCost=100
BuyClipSize=100
PowerValue=30
SpeedValue=25
RangeValue=25
Description="Zed Eradication Device. A highly advanced Horzine device useful for 'crowd control' - secondary fire stuns groups of zeds momentarily."
ItemName="Zed Eradication Device"
ItemShortName="ZED Gun"
AmmoItemName="ZED Gun Power Cells"
AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh'
CorrespondingPerkIndex=7
EquipmentCategoryID=4
MaxDesireability=0.790000
InventoryType=Class'KFMod.ZEDGun'
PickupMessage="You got the Zed Eradication Device."
PickupSound=Sound'KF_ZEDGunSnd.Handling.KF_WEP_ZED_Handling_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.ZED_Pickup'
CollisionRadius=25.000000
CollisionHeight=10.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||