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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.FlameThrowerPickup
GoldenFTPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { cost=750 AmmoCost=30 BuyClipSize=50 PowerValue=30 SpeedValue=100 RangeValue=40 Description="A deadly experimental weapon designed by Horzine industries. It can fire streams of burning liquid which ignite on contact." ItemName="FlameThrower" ItemShortName="FlameThrower" AmmoItemName="Napalm" AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh' CorrespondingPerkIndex=5 EquipmentCategoryID=3 VariantClasses(0)=Class'KFMod.GoldenFTPickup' InventoryType=Class'KFMod.FlameThrower' PickupMessage="You got the FlameThrower" PickupSound=Sound'KF_FlamethrowerSnd.FT_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Super.Flamethrower_pickup' CollisionRadius=30.000000 CollisionHeight=5.000000 } |
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