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KFMod.FlameThrowerPickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.FlameThrowerPickup

Direct Known Subclasses:

GoldenFTPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     cost=750
     AmmoCost=30
     BuyClipSize=50
     PowerValue=30
     SpeedValue=100
     RangeValue=40
     Description="A deadly experimental weapon designed by Horzine industries. It can fire streams of burning liquid which ignite on contact."
     ItemName="FlameThrower"
     ItemShortName="FlameThrower"
     AmmoItemName="Napalm"
     AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh'
     CorrespondingPerkIndex=5
     EquipmentCategoryID=3
     VariantClasses(0)=Class'KFMod.GoldenFTPickup'
     InventoryType=Class'KFMod.FlameThrower'
     PickupMessage="You got the FlameThrower"
     PickupSound=Sound'KF_FlamethrowerSnd.FT_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups_Trip.Super.Flamethrower_pickup'
     CollisionRadius=30.000000
     CollisionHeight=5.000000
}

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Creation time: Fri 13-10-2023 03:18:44.194 - Created with UnCodeX