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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.SPGrenadePickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=4.000000 cost=1250 AmmoCost=10 BuyClipSize=3 PowerValue=85 SpeedValue=5 RangeValue=75 Description="The Orca Bomb Propeller tosses little delayed explosive bombs. Good for those bank shots!" ItemName="The Orca Bomb Propeller" ItemShortName="The Orca" AmmoItemName="Orca Bombs" AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo' CorrespondingPerkIndex=6 EquipmentCategoryID=2 MaxDesireability=0.790000 InventoryType=Class'KFMod.SPGrenadeLauncher' PickupMessage="You got The Orca Bomb Propeller." PickupSound=Sound'KF_SP_OrcaSnd.KFO_Orca_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Summer_Weps.Grenade' CollisionRadius=25.000000 CollisionHeight=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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