Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.ClaymoreSwordPickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.ClaymoreSwordPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     Weight=6.000000
     cost=3000
     PowerValue=75
     SpeedValue=40
     RangeValue=-23
     Description="A medieval claymore sword."
     ItemName="Claymore Sword"
     ItemShortName="Claymore"
     CorrespondingPerkIndex=4
     InventoryType=Class'KFMod.ClaymoreSword'
     PickupMessage="You got the Claymore Sword."
     PickupSound=Sound'KF_ClaymoreSnd.foley.WEP_Claymore_Foley_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups3_Trip.melee.Claymore_Pickup'
     CollisionRadius=27.000000
     CollisionHeight=5.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:42.432 - Created with UnCodeX