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KFMod.KFRandomItemSpawn

Extends
KFRandomSpawn

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xPickUpBase
      |   
      +-- KFMod.KFRandomSpawn
         |   
         +-- KFMod.KFRandomItemSpawn

Variables Summary
Inherited Variables from KFMod.KFRandomSpawn
bForceDefault, bIsEnabledNow, bSequential, CurrentClass, InitialWaitTime, NumClasses, OddsOfAppearing, PickupClasses[11], PickupWeight[11], ReTryWaitTime, WeightTotal
Inherited Variables from Engine.xPickUpBase
bDelayedSpawn, bExcludeFromNavigation, ExtraPathCost, myEmitter, myMarker, myPickUp, NewDrawScale, NewPrePivot, NewStaticMesh, PowerUp, SpawnHeight, SpiralEmitter

Functions Summary
function EnableMe ()))
function EnableMeDelayed (float Delay))
function NotifyNewWave (int CurrentWave, int FinalWave))
function PostBeginPlay ()))
function SpawnPickup ()))
Inherited Functions from KFMod.KFRandomSpawn
DisableMe, EnableMe, GetWeightedRandClass, NotifyNewWave, PlayersCanSeeMe, PostBeginPlay, RandomEnabled, SpawnPickup, timer, TurnOn
Inherited Functions from Engine.xPickUpBase
CheckForErrors, GetInventoryGroup, PostBeginPlay, SpawnPickup, TurnOn


Functions Detail

EnableMe Source code

function EnableMe ( ) )

EnableMeDelayed Source code

function EnableMeDelayed ( float Delay) )

NotifyNewWave Source code

function NotifyNewWave ( int CurrentWave, int FinalWave) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SpawnPickup Source code

function SpawnPickup ( ) )


Defaultproperties

defaultproperties
{
     PickupClasses(0)=Class'KFMod.DualiesPickup'
     PickupClasses(1)=Class'KFMod.ShotgunPickup'
     PickupClasses(2)=Class'KFMod.BullpupPickup'
     PickupClasses(3)=Class'KFMod.DeaglePickup'
     PickupClasses(4)=Class'KFMod.WinchesterPickup'
     PickupClasses(5)=Class'KFMod.AxePickup'
     PickupClasses(6)=Class'KFMod.MachetePickup'
     PickupClasses(7)=Class'KFMod.Vest'
     PickupWeight(0)=3
     PickupWeight(1)=1
     PickupWeight(2)=3
     PickupWeight(3)=3
     PickupWeight(4)=2
     PickupWeight(5)=1
     PickupWeight(6)=1
     PickupWeight(7)=2
     Texture=Texture'PatchTex.Common.WeaponSpawnIcon'
}

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Creation time: Fri 13-10-2023 03:18:47.237 - Created with UnCodeX