Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.ChainsawPickup
GoldenChainsawPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=8.000000 cost=2750 PowerValue=60 SpeedValue=90 RangeValue=-25 Description="A gas powered industrial strength chainsaw. This tool may rely on a steady supply of gasoline, but it can cut through a variety of surfaces with ease." ItemName="Chainsaw" ItemShortName="Chainsaw" CorrespondingPerkIndex=4 VariantClasses(0)=Class'KFMod.GoldenChainsawPickup' InventoryType=Class'KFMod.Chainsaw' PickupMessage="You got the Chainsaw." PickupSound=Sound'KF_ChainsawSnd.Chainsaw_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.melee.Chainsaw_Pickup' CollisionRadius=35.000000 CollisionHeight=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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