| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.ChainsawPickup
GoldenChainsawPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=8.000000
cost=2750
PowerValue=60
SpeedValue=90
RangeValue=-25
Description="A gas powered industrial strength chainsaw. This tool may rely on a steady supply of gasoline, but it can cut through a variety of surfaces with ease."
ItemName="Chainsaw"
ItemShortName="Chainsaw"
CorrespondingPerkIndex=4
VariantClasses(0)=Class'KFMod.GoldenChainsawPickup'
InventoryType=Class'KFMod.Chainsaw'
PickupMessage="You got the Chainsaw."
PickupSound=Sound'KF_ChainsawSnd.Chainsaw_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.melee.Chainsaw_Pickup'
CollisionRadius=35.000000
CollisionHeight=10.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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