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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.PipeBombPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=1.000000 cost=1500 AmmoCost=750 BuyClipSize=1 PowerValue=100 SpeedValue=5 RangeValue=15 Description="An improvised proximity explosive. Blows up when enemies get close." ItemName="Pipe Bomb" ItemShortName="Pipe Bomb" AmmoItemName="Pipe Bomb" CorrespondingPerkIndex=6 EquipmentCategoryID=3 InventoryType=Class'KFMod.PipeBombExplosive' PickupMessage="You got the PipeBomb proximity explosive." PickupSound=Sound'KF_AA12Snd.AA12_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups2_Trip.Supers.Pipebomb_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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