Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.Magnum44Pickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.Magnum44Pickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
functioninventory SpawnCopy (pawn Other ))
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Functions Detail

SpawnCopy Source code

function inventory SpawnCopy ( pawn Other ) )


Defaultproperties

defaultproperties
{
     Weight=2.000000
     cost=450
     AmmoCost=13
     BuyClipSize=6
     PowerValue=60
     SpeedValue=40
     RangeValue=65
     Description="44 Magnum pistol, the most 'powerful' handgun in the world. Do you feel lucky?"
     ItemName="44 Magnum"
     ItemShortName="44 Magnum"
     AmmoItemName="44 Magnum Ammo"
     CorrespondingPerkIndex=2
     EquipmentCategoryID=1
     InventoryType=Class'KFMod.Magnum44Pistol'
     PickupMessage="You got the 44 Magnum"
     PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups3_Trip.Pistols.revolver_Pickup'
     CollisionHeight=5.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:48.933 - Created with UnCodeX