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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.SinglePickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
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![]() | inventory | SpawnCopy (pawn Other )) |
Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { Weight=0.000000 cost=0 AmmoCost=10 BuyClipSize=30 PowerValue=20 SpeedValue=50 RangeValue=35 Description="A 9mm handgun." ItemName="9mm Pistol" ItemShortName="9mm Pistol" AmmoItemName="9mm Rounds" AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo' CorrespondingPerkIndex=2 EquipmentCategoryID=1 InventoryType=Class'KFMod.Single' PickupMessage="You got the 9mm handgun" PickupSound=Sound'KF_9MMSnd.9mm_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.pistol.9mm_Pickup' CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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