| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.SinglePickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | inventory | SpawnCopy (pawn Other )) |
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Functions Detail |
|---|
SpawnCopy Source code| Defaultproperties |
|---|
defaultproperties
{
Weight=0.000000
cost=0
AmmoCost=10
BuyClipSize=30
PowerValue=20
SpeedValue=50
RangeValue=35
Description="A 9mm handgun."
ItemName="9mm Pistol"
ItemShortName="9mm Pistol"
AmmoItemName="9mm Rounds"
AmmoMesh=StaticMesh'KillingFloorStatics.DualiesAmmo'
CorrespondingPerkIndex=2
EquipmentCategoryID=1
InventoryType=Class'KFMod.Single'
PickupMessage="You got the 9mm handgun"
PickupSound=Sound'KF_9MMSnd.9mm_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.9mm_Pickup'
CollisionHeight=5.000000
}
|
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