Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.SPSniperPickup
Variables Summary |
---|
Inherited Variables from Engine.WeaponPickup |
---|
AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
---|
Inherited Functions from KFMod.KFWeaponPickup |
---|
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
---|
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
---|
defaultproperties { Weight=6.000000 cost=1500 BuyClipSize=10 PowerValue=60 SpeedValue=10 RangeValue=95 Description="A finely crafted long rifle from the Victorian era fitted with telescopic aiming optics." ItemName="Single Piston Longmusket" ItemShortName="S.P. Musket" AmmoItemName="S.P. Musket bullets" CorrespondingPerkIndex=2 EquipmentCategoryID=3 InventoryType=Class'KFMod.SPSniperRifle' PickupMessage="You got the Single Piston Longmusket" PickupSound=Sound'KF_SP_LongmusketSnd.KFO_Sniper_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Summer_Weps.SniperRifle' CollisionRadius=25.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |