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KFMod.DwarfAxePickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.DwarfAxePickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     Weight=6.000000
     cost=3000
     PowerValue=75
     SpeedValue=40
     RangeValue=-23
     Description="A battle axe like you might see in a game called Dwarfs!?"
     ItemName="Dwarfs!? Axe"
     ItemShortName="Dwarfs!? Axe"
     CorrespondingPerkIndex=4
     InventoryType=Class'KFMod.DwarfAxe'
     PickupMessage="You got the Dwarfs!? Axe."
     PickupSound=Sound'KF_DwarfAxeSnd.Handling.KF_WEP_DwarfAxe_Handling_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.Dwarven_Axe_Pickup'
     CollisionRadius=27.000000
     CollisionHeight=5.000000
}

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Creation time: Fri 13-10-2023 03:18:43.503 - Created with UnCodeX