| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.SPThompsonPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=5.000000
cost=950
AmmoCost=12
BuyClipSize=40
PowerValue=35
SpeedValue=80
RangeValue=50
Description="Thy weapon is before you. May it's drum beat a sound of terrible fear into your enemies."
ItemName="Dr. T's Lead Delivery System"
ItemShortName="Dr. T's L.D.S."
AmmoItemName="L.D.S. Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'KFMod.SPThompsonSMG'
PickupMessage="You got Dr. T's Lead Dispensing System"
PickupSound=Sound'KF_SP_ThompsonSnd.KFO_SP_Thompson_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_IJC_Summer_Weps.Steampunk_Thompson'
CollisionRadius=25.000000
CollisionHeight=5.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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