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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.SPThompsonPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=5.000000 cost=950 AmmoCost=12 BuyClipSize=40 PowerValue=35 SpeedValue=80 RangeValue=50 Description="Thy weapon is before you. May it's drum beat a sound of terrible fear into your enemies." ItemName="Dr. T's Lead Delivery System" ItemShortName="Dr. T's L.D.S." AmmoItemName="L.D.S. Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=3 InventoryType=Class'KFMod.SPThompsonSMG' PickupMessage="You got Dr. T's Lead Dispensing System" PickupSound=Sound'KF_SP_ThompsonSnd.KFO_SP_Thompson_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Summer_Weps.Steampunk_Thompson' CollisionRadius=25.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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