| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.HuskGunPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=8.000000
cost=4000
AmmoCost=50
BuyClipSize=25
PowerValue=85
SpeedValue=25
RangeValue=75
Description="A fireball cannon ripped from the arm of a dead Husk. Does more damage when charged up."
ItemName="Husk Fireball Launcher"
ItemShortName="Husk Gun"
AmmoItemName="Husk Gun Fuel"
AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh'
CorrespondingPerkIndex=5
EquipmentCategoryID=3
MaxDesireability=0.790000
InventoryType=Class'KFMod.Huskgun'
PickupMessage="You got the Husk Fireball Launcher."
PickupSound=Sound'KF_HuskGunSnd.foley.Husk_Pickup'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.HuskGun_Pickup'
CollisionRadius=25.000000
CollisionHeight=10.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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