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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.HuskGunPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=8.000000 cost=4000 AmmoCost=50 BuyClipSize=25 PowerValue=85 SpeedValue=25 RangeValue=75 Description="A fireball cannon ripped from the arm of a dead Husk. Does more damage when charged up." ItemName="Husk Fireball Launcher" ItemShortName="Husk Gun" AmmoItemName="Husk Gun Fuel" AmmoMesh=StaticMesh'KillingFloorStatics.FT_AmmoMesh' CorrespondingPerkIndex=5 EquipmentCategoryID=3 MaxDesireability=0.790000 InventoryType=Class'KFMod.Huskgun' PickupMessage="You got the Husk Fireball Launcher." PickupSound=Sound'KF_HuskGunSnd.foley.Husk_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups3_Trip.Rifles.HuskGun_Pickup' CollisionRadius=25.000000 CollisionHeight=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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