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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.CrossbuzzsawPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=7.000000 cost=4000 AmmoCost=80 BuyClipSize=1 PowerValue=80 SpeedValue=30 RangeValue=40 Description="The Buzzsaw Bow is no ordinary crossbow. Why shoot little bolts when you can send a circular sawblade spinning instead?" ItemName="Buzzsaw Bow" ItemShortName="Buzzsaw Bow" AmmoItemName="Saw Blades" AmmoMesh=StaticMesh'KillingFloorStatics.XbowAmmo' CorrespondingPerkIndex=4 EquipmentCategoryID=3 MaxDesireability=0.790000 InventoryType=Class'KFMod.Crossbuzzsaw' PickupMessage="You got the Cheetah." PickupSound=Sound'KF_XbowSnd.Xbow_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Halloween_Weps.cheetah_pickup' CollisionRadius=25.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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