| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.MachinePistolPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=4.000000
cost=300
AmmoCost=10
BuyClipSize=40
PowerValue=20
SpeedValue=80
RangeValue=35
Description="A 9mm machine pistol."
ItemName="Machine Pistol"
ItemShortName="Machine Pistol"
InventoryType=Class'KFMod.MachinePistol'
PickupMessage="You got the Machine Pistol"
StaticMesh=StaticMesh'22Patch.9mmGround'
CollisionHeight=5.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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