Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.BoomStickPickup
Variables Summary | |
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int | SingleShotCount |
Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
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![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | ShowShotgunInfo (Canvas C)) |
Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SingleShotCount=2 cost=750 AmmoCost=15 BuyClipSize=6 PowerValue=90 SpeedValue=30 RangeValue=12 Description="A double barreled shotgun used by big game hunters." ItemName="Hunting Shotgun" ItemShortName="Hunting Shotgun" AmmoItemName="12-gauge Hunting shells" CorrespondingPerkIndex=1 EquipmentCategoryID=3 InventoryType=Class'KFMod.BoomStick' PickupMessage="You got the Hunting Shotgun" PickupSound=Sound'KF_DoubleSGSnd.2Barrel_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Shotgun.boomstick_pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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