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KFMod.BoomStickPickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.BoomStickPickup

Variables Summary
intSingleShotCount
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
function InitDroppedPickupFor (Inventory Inv))
function ShowShotgunInfo (Canvas C))
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Variables Detail

SingleShotCount Source code

var int SingleShotCount;


Functions Detail

InitDroppedPickupFor Source code

function InitDroppedPickupFor ( Inventory Inv) )

ShowShotgunInfo Source code

function ShowShotgunInfo ( Canvas C) )


Defaultproperties

defaultproperties
{
     SingleShotCount=2
     cost=750
     AmmoCost=15
     BuyClipSize=6
     PowerValue=90
     SpeedValue=30
     RangeValue=12
     Description="A double barreled shotgun used by big game hunters."
     ItemName="Hunting Shotgun"
     ItemShortName="Hunting Shotgun"
     AmmoItemName="12-gauge Hunting shells"
     CorrespondingPerkIndex=1
     EquipmentCategoryID=3
     InventoryType=Class'KFMod.BoomStick'
     PickupMessage="You got the Hunting Shotgun"
     PickupSound=Sound'KF_DoubleSGSnd.2Barrel_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups_Trip.Shotgun.boomstick_pickup'
     CollisionRadius=35.000000
     CollisionHeight=5.000000
}

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Creation time: Fri 13-10-2023 03:18:41.751 - Created with UnCodeX