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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.AK47Pickup
GoldenAK47Pickup, NeonAK47Pickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=6.000000 cost=1000 AmmoCost=10 BuyClipSize=30 PowerValue=40 SpeedValue=80 RangeValue=50 Description="Standard issue military rifle. Equipped with an integrated 2X scope." ItemName="AK47" ItemShortName="AK47" AmmoItemName="7.62mm Ammo" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=3 EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.GoldenAK47pickup' VariantClasses(1)=Class'KFMod.NeonAK47Pickup' InventoryType=Class'KFMod.AK47AssaultRifle' PickupMessage="You got the AK47" PickupSound=Sound'KF_AK47Snd.AK47_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.AK47_Pickup' CollisionRadius=25.000000 CollisionHeight=5.000000 } |
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