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KFMod.AK47Pickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.AK47Pickup

Direct Known Subclasses:

GoldenAK47Pickup, NeonAK47Pickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     Weight=6.000000
     cost=1000
     AmmoCost=10
     BuyClipSize=30
     PowerValue=40
     SpeedValue=80
     RangeValue=50
     Description="Standard issue military rifle. Equipped with an integrated 2X scope."
     ItemName="AK47"
     ItemShortName="AK47"
     AmmoItemName="7.62mm Ammo"
     AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
     CorrespondingPerkIndex=3
     EquipmentCategoryID=2
     VariantClasses(0)=Class'KFMod.GoldenAK47pickup'
     VariantClasses(1)=Class'KFMod.NeonAK47Pickup'
     InventoryType=Class'KFMod.AK47AssaultRifle'
     PickupMessage="You got the AK47"
     PickupSound=Sound'KF_AK47Snd.AK47_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.AK47_Pickup'
     CollisionRadius=25.000000
     CollisionHeight=5.000000
}

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Creation time: Fri 13-10-2023 03:18:41.234 - Created with UnCodeX