Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.MedicGunPickup
KrissMPickup, M7A3MPickup, MP5MPickup, MP7MPickup
Variables Summary | |
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int | HealAmmoCharge |
Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
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![]() | BeginState ())) pickup | |
![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | Touch (actor Other )) FadeOut | |
![]() | Touch (Actor Other)) FallingPickup | |
![]() | Touch (Actor Other)) pickup |
Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
States Summary |
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FadeOut Source code |
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state FadeOut |
Touch |
FallingPickup Source code |
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state FallingPickup |
Touch |
pickup Source code |
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auto state pickup |
BeginState, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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