| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.MedicGunPickup
KrissMPickup, M7A3MPickup, MP5MPickup, MP7MPickup
| Variables Summary | |
|---|---|
| int | HealAmmoCharge |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) pickup | |
![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | Touch (actor Other )) FadeOut | |
![]() | Touch (Actor Other)) FallingPickup | |
![]() | Touch (Actor Other)) pickup | |
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| States Summary |
|---|
| FadeOut Source code |
|---|
|
state FadeOut |
| Touch |
| FallingPickup Source code |
|---|
|
state FallingPickup |
| Touch |
| pickup Source code |
|---|
|
auto state pickup |
| BeginState, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState pickup Source code
InitDroppedPickupFor Source code
Touch FadeOut Source code
Touch FallingPickup Source code
Touch pickup Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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