| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.TrenchgunPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=8.000000
cost=1250
BuyClipSize=6
PowerValue=75
SpeedValue=40
RangeValue=15
Description="A WWII era trench shotgun. Oh, this one has been filled with dragon's breath flame rounds."
ItemName="Trenchgun"
ItemShortName="Trenchgun"
AmmoItemName="Dragon's breath shells"
CorrespondingPerkIndex=5
EquipmentCategoryID=2
InventoryType=Class'KFMod.TrenchGun'
PickupMessage="You got the Trenchgun."
PickupSound=Sound'KF_ShotgunDragonsBreathSnd.Handling.TrenchGun_Pump_Back'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_pickups5_Trip.Rifles.TrenchGun_Pickup'
CollisionRadius=35.000000
CollisionHeight=5.000000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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