Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.ThompsonPickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.ThompsonPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     Weight=5.000000
     cost=900
     AmmoCost=10
     BuyClipSize=30
     PowerValue=35
     SpeedValue=80
     RangeValue=45
     Description="The Thompson sub-machine gun. An absolute classic of design and functionality, beloved by soldiers and gangsters for decades!"
     ItemName="Tommy Gun"
     ItemShortName="Tommy Gun"
     AmmoItemName="45. ACP Ammo"
     AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
     CorrespondingPerkIndex=3
     EquipmentCategoryID=3
     InventoryType=Class'KFMod.ThompsonSMG'
     PickupMessage="You got the Thompson"
     PickupSound=Sound'KF_IJC_HalloweenSnd.Handling.Thompson_Handling_Bolt_Back'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_IJC_Halloween_Weps.thompson_pickup'
     CollisionRadius=25.000000
     CollisionHeight=5.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:55.668 - Created with UnCodeX