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KFMod.FlareRevolverPickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.FlareRevolverPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
functioninventory SpawnCopy (pawn Other ))
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Functions Detail

SpawnCopy Source code

function inventory SpawnCopy ( pawn Other ) )


Defaultproperties

defaultproperties
{
     Weight=2.000000
     cost=500
     AmmoCost=13
     BuyClipSize=6
     PowerValue=60
     SpeedValue=40
     RangeValue=65
     Description="Flare Revolver. A classic wild west revolver modified to shoot fireballs!"
     ItemName="Flare Revolver"
     ItemShortName="Flare Revolver"
     AmmoItemName="Liquid Gas Cartridges"
     CorrespondingPerkIndex=5
     EquipmentCategoryID=1
     InventoryType=Class'KFMod.FlareRevolver'
     PickupMessage="You got the Flare Revolver"
     PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_IJC_Halloween_Weps.flaregun_pickup'
     CollisionHeight=5.000000
}

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Creation time: Fri 13-10-2023 03:18:44.217 - Created with UnCodeX