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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.FlareRevolverPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
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![]() | inventory | SpawnCopy (pawn Other )) |
Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { Weight=2.000000 cost=500 AmmoCost=13 BuyClipSize=6 PowerValue=60 SpeedValue=40 RangeValue=65 Description="Flare Revolver. A classic wild west revolver modified to shoot fireballs!" ItemName="Flare Revolver" ItemShortName="Flare Revolver" AmmoItemName="Liquid Gas Cartridges" CorrespondingPerkIndex=5 EquipmentCategoryID=1 InventoryType=Class'KFMod.FlareRevolver' PickupMessage="You got the Flare Revolver" PickupSound=Sound'KF_RevolverSnd.foley.WEP_Revolver_Foley_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_IJC_Halloween_Weps.flaregun_pickup' CollisionHeight=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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