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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.KSGPickup
NeonKSGPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=6.000000 cost=1250 AmmoCost=30 BuyClipSize=12 PowerValue=70 SpeedValue=50 RangeValue=30 Description="An advanced Horzine prototype tactical shotgun. Features a large capacity ammo magazine and selectable tight/wide spread fire modes." ItemName="HSG-1 Shotgun" ItemShortName="HSG-1 Shotgun" AmmoItemName="12-gauge mag" CorrespondingPerkIndex=1 EquipmentCategoryID=3 VariantClasses(0)=Class'KFMod.NeonKSGPickup' InventoryType=Class'KFMod.KSGShotgun' PickupMessage="You got the Horzine HSG-1 shotgun." PickupSound=Sound'KF_KSGSnd.KSG_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups4_Trip.Shotguns.KSG_Pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 } |
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