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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.ShotgunPickup
CamoShotgunPickup
Variables Summary |
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Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { Weight=8.000000 cost=500 BuyClipSize=8 PowerValue=70 SpeedValue=40 RangeValue=15 Description="A rugged 12-gauge pump action shotgun. " ItemName="Shotgun" ItemShortName="Shotgun" AmmoItemName="12-gauge shells" CorrespondingPerkIndex=1 EquipmentCategoryID=2 VariantClasses(0)=Class'KFMod.CamoShotgunPickup' InventoryType=Class'KFMod.Shotgun' PickupMessage="You got the Shotgun." PickupSound=Sound'KF_PumpSGSnd.SG_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.Shotgun.shotgun_pickup' CollisionRadius=35.000000 CollisionHeight=5.000000 } |
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