| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.ScythePickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
Weight=6.000000
cost=2500
PowerValue=70
SpeedValue=25
RangeValue=-20
Description="It's a scythe. Long handle. Long blade. Good for reaping corn, wheat - or shambling monsters."
ItemName="Scythe"
ItemShortName="Scythe"
CorrespondingPerkIndex=4
InventoryType=Class'KFMod.Scythe'
PickupMessage="You got the Scythe."
PickupSound=SoundGroup'KF_KatanaSnd.Katana_Select'
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'KF_IJC_Halloween_Weps.scythe_pickup'
CollisionRadius=27.000000
CollisionHeight=5.000000
}
|
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