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KFMod.ScythePickup

Extends
KFWeaponPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.ScythePickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight
Inherited Variables from Engine.WeaponPickup
AmmoAmount[2], bThrown, bWeaponStay

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch
Inherited Functions from Engine.WeaponPickup
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch


Defaultproperties

defaultproperties
{
     Weight=6.000000
     cost=2500
     PowerValue=70
     SpeedValue=25
     RangeValue=-20
     Description="It's a scythe. Long handle. Long blade. Good for reaping corn, wheat - or shambling monsters."
     ItemName="Scythe"
     ItemShortName="Scythe"
     CorrespondingPerkIndex=4
     InventoryType=Class'KFMod.Scythe'
     PickupMessage="You got the Scythe."
     PickupSound=SoundGroup'KF_KatanaSnd.Katana_Select'
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'KF_IJC_Halloween_Weps.scythe_pickup'
     CollisionRadius=27.000000
     CollisionHeight=5.000000
}

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Creation time: Fri 13-10-2023 03:18:53.093 - Created with UnCodeX