KFMod.KFWeaponAttachment
- Extends
- BaseKFWeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- ROEngine.BaseKFWeaponAttachment
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+-- KFMod.KFWeaponAttachment
Direct Known Subclasses:
AA12Attachment, AK47Attachment, BlowerThrowerAttachment, BoomStickAttachment, BullpupAttachment, DeagleAttachment, DualiesAttachment, FlareRevolverAttachment, FNFAL_ACOG_Attachment, HuskGunAttachment, KFMeleeAttachment, KrissMAttachment, KSGAttachment, LAWAttachment, M14EBRAttachment, M32Attachment, M4Attachment, M79Attachment, M7A3MAttachment, M99Attachment, MAC10Attachment, Magnum44Attachment, MK23Attachment, MKb42Attachment, MP5MAttachment, MP7MAttachment, NailGunAttachment, PipeBombAttachment, SCARMK17Attachment, SealSquealAttachment, SeekerSixAttachment, ShotgunAttachment, SingleAttachment, SPGrenadeAttachment, SPShotgunAttachment, SPSniperAttachment, SPThompsonAttachment, ThompsonAttachment, ThompsonDrumAttachment, TrenchgunAttachment, WinchesterAttachment, ZEDGunAttachment, ZEDMKIIAttachment
var name AirAnims[4];
var name AirStillAnim;
var string AmbientSoundRef;
var bool bDoFiringEffects;
var name CrouchAnims[8];
var name CrouchTurnLeftAnim;
var name CrouchTurnRightAnim;
var name DodgeAnims[4];
var name DoubleJumpAnims[4];
var name FireAltAnims[4];
var name FireAnims[4];
var name FireCrouchAltAnims[4];
var name FireCrouchAnims[4];
var name HitAnims[4];
var name IdleChatAnim;
var name IdleCrouchAnim;
var name IdleHeavyAnim;
var name IdleRestAnim;
var name IdleRifleAnim;
var name IdleSwimAnim;
var name IdleWeaponAnim;
var name LandAnims[4];
var string MeshRef;
var name MovementAnims[8];
mShellCaseEmitterClass Source code
var
class<
xEmitter> mShellCaseEmitterClass;
var byte OldSpawnHitCount;
PostFireBlendCrouchAnim Source code
var name PostFireBlendCrouchAnim;
PostFireBlendStandAnim Source code
var name PostFireBlendStandAnim;
var name SwimAnims[4];
var name TakeoffAnims[4];
var name TakeoffStillAnim;
var name TurnLeftAnim;
var name TurnRightAnim;
var name WalkAnims[8];
var name WallDodgeAnims[4];
KFWeaponAttachment
simulated function Destroyed ( ) )
simulated function DoFlashEmitter ( ) )
simulated function
vector GetTracerStart ( ) )
simulated function PostNetBeginPlay ( ) )
simulated function PostNetReceive ( ) )
simulated function SpawnTracer ( ) )
simulated function TacBeamGone ( )
simulated event ThirdPersonEffects ( ) )
static function bool UnloadAssets ( ) )
simulated function UpdateTacBeam ( float Dist )
simulated function WeaponLight ( ) )
defaultproperties
{
mTracerPullback=50.000000
mTracerSpeed=7500.000000
ShellEjectBoneName="ShellPort"
bDoFiringEffects=True
MovementAnims(0)="JogF_Bullpup"
MovementAnims(1)="JogB_Bullpup"
MovementAnims(2)="JogL_Bullpup"
MovementAnims(3)="JogR_Bullpup"
TurnLeftAnim="TurnL"
TurnRightAnim="TurnR"
CrouchAnims(0)="CHwalkF_BullPup"
CrouchAnims(1)="CHwalkB_BullPup"
CrouchAnims(2)="CHwalkL_BullPup"
CrouchAnims(3)="CHwalkR_BullPup"
WalkAnims(0)="WalkF_Single9mm"
WalkAnims(1)="WalkB_Single9mm"
WalkAnims(2)="WalkL_Single9mm"
WalkAnims(3)="WalkR_Single9mm"
AirAnims(0)="JumpF_Mid"
AirAnims(1)="JumpF_Mid"
AirAnims(2)="JumpL_Mid"
AirAnims(3)="JumpR_Mid"
TakeoffAnims(0)="JumpF_Takeoff"
TakeoffAnims(1)="JumpF_Takeoff"
TakeoffAnims(2)="JumpL_Takeoff"
TakeoffAnims(3)="JumpR_Takeoff"
LandAnims(0)="JumpF_Land"
LandAnims(1)="JumpF_Land"
LandAnims(2)="JumpL_Land"
LandAnims(3)="JumpR_Land"
DoubleJumpAnims(0)="DoubleJumpF"
DoubleJumpAnims(1)="DoubleJumpB"
DoubleJumpAnims(2)="DoubleJumpL"
DoubleJumpAnims(3)="DoubleJumpR"
DodgeAnims(0)="JumpF_Takeoff"
DodgeAnims(1)="JumpF_Takeoff"
DodgeAnims(2)="JumpL_Takeoff"
DodgeAnims(3)="JumpR_Takeoff"
AirStillAnim="JumpF_Mid"
TakeoffStillAnim="JumpF_Takeoff"
CrouchTurnRightAnim="CH_TurnR"
CrouchTurnLeftAnim="CH_TurnL"
IdleCrouchAnim="CHIdle_BullPup"
IdleSwimAnim="Swim_Tread"
IdleWeaponAnim="Idle_Bullpup"
IdleRestAnim="Idle_Bullpup"
IdleChatAnim="Idle_Bullpup"
WallDodgeAnims(0)="WallDodgeF"
WallDodgeAnims(1)="WallDodgeB"
WallDodgeAnims(2)="WallDodgeL"
WallDodgeAnims(3)="WallDodgeR"
IdleHeavyAnim="Idle_Bullpup"
IdleRifleAnim="Idle_Bullpup"
FireAnims(0)="Fire_Bullpup"
FireAnims(1)="Fire_Bullpup"
FireAnims(2)="Fire_Bullpup"
FireAnims(3)="Fire_Bullpup"
FireAltAnims(0)="Fire_Bullpup"
FireAltAnims(1)="Fire_Bullpup"
FireAltAnims(2)="Fire_Bullpup"
FireAltAnims(3)="Fire_Bullpup"
FireCrouchAnims(0)="CHFire_BullPup"
FireCrouchAnims(1)="CHFire_BullPup"
FireCrouchAnims(2)="CHFire_BullPup"
FireCrouchAnims(3)="CHFire_BullPup"
FireCrouchAltAnims(0)="CHFire_BullPup"
FireCrouchAltAnims(1)="CHFire_BullPup"
FireCrouchAltAnims(2)="CHFire_BullPup"
FireCrouchAltAnims(3)="CHFire_BullPup"
HitAnims(0)="HitF_Bullpup"
HitAnims(1)="HitB_Bullpup"
HitAnims(2)="HitL_Bullpup"
HitAnims(3)="HitR_Bullpup"
PostFireBlendStandAnim="Blend_Bullpup"
PostFireBlendCrouchAnim="CHBlend_Bullpup"
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightHue=30
LightSaturation=150
LightBrightness=255.000000
LightRadius=10.000000
LightPeriod=3
DrawScale=1.000000
}
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Creation time: Fri 13-10-2023 03:18:47.872 - Created with
UnCodeX