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KFMod.BoomStickAttachment

Extends
KFWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.BoomStickAttachment

Variables Summary
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]
Inherited Variables from ROEngine.BaseKFWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal, WeaponAmbientScale

Functions Summary
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight
Inherited Functions from ROEngine.BaseKFWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight


Defaultproperties

defaultproperties
{
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
     mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
     MovementAnims(0)="JogF_HuntingShotgun"
     MovementAnims(1)="JogB_HuntingShotgun"
     MovementAnims(2)="JogL_HuntingShotgun"
     MovementAnims(3)="JogR_HuntingShotgun"
     TurnLeftAnim="TurnL_HuntingShotgun"
     TurnRightAnim="TurnR_HuntingShotgun"
     CrouchAnims(0)="CHwalkF_HuntingShotgun"
     CrouchAnims(1)="CHwalkB_HuntingShotgun"
     CrouchAnims(2)="CHwalkL_HuntingShotgun"
     CrouchAnims(3)="CHwalkR_HuntingShotgun"
     WalkAnims(0)="WalkF_HuntingShotgun"
     WalkAnims(1)="WalkB_HuntingShotgun"
     WalkAnims(2)="WalkL_HuntingShotgun"
     WalkAnims(3)="WalkR_HuntingShotgun"
     CrouchTurnRightAnim="CH_TurnR_HuntingShotgun"
     CrouchTurnLeftAnim="CH_TurnL_HuntingShotgun"
     IdleCrouchAnim="CHIdle_HuntingShotgun"
     IdleWeaponAnim="Idle_HuntingShotgun"
     IdleRestAnim="Idle_HuntingShotgun"
     IdleChatAnim="Idle_HuntingShotgun"
     IdleHeavyAnim="Idle_HuntingShotgun"
     IdleRifleAnim="Idle_HuntingShotgun"
     FireAnims(0)="Fire_HuntingShotgun"
     FireAnims(1)="Fire_HuntingShotgun"
     FireAnims(2)="Fire_HuntingShotgun"
     FireAnims(3)="Fire_HuntingShotgun"
     FireAltAnims(0)="Fire_HuntingShotgun"
     FireAltAnims(1)="Fire_HuntingShotgun"
     FireAltAnims(2)="Fire_HuntingShotgun"
     FireAltAnims(3)="Fire_HuntingShotgun"
     FireCrouchAnims(0)="CHFire_HuntingShotgun"
     FireCrouchAnims(1)="CHFire_HuntingShotgun"
     FireCrouchAnims(2)="CHFire_HuntingShotgun"
     FireCrouchAnims(3)="CHFire_HuntingShotgun"
     FireCrouchAltAnims(0)="CHFire_HuntingShotgun"
     FireCrouchAltAnims(1)="CHFire_HuntingShotgun"
     FireCrouchAltAnims(2)="CHFire_HuntingShotgun"
     FireCrouchAltAnims(3)="CHFire_HuntingShotgun"
     HitAnims(0)="HitF_HuntingShotgun"
     HitAnims(1)="HitB_HuntingShotgun"
     HitAnims(2)="HitL_HuntingShotgun"
     HitAnims(3)="HitR_HuntingShotgun"
     PostFireBlendStandAnim="Blend_HuntingShotgun"
     PostFireBlendCrouchAnim="CHBlend_HuntingShotgun"
     MeshRef="KF_Weapons3rd_Trip.HuntingShot_3rd"
}

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Creation time: Fri 13-10-2023 03:18:41.738 - Created with UnCodeX