| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- ROEngine.BaseKFWeaponAttachment
|
+-- KFMod.KFWeaponAttachment
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+-- KFMod.NailGunAttachment
| Variables Summary | |
|---|---|
| bool | bBeamEnabled |
| Actor | TacShine |
| Effects | TacShineCorona |
| Inherited Variables from ROEngine.BaseKFWeaponAttachment |
|---|
| bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal, WeaponAmbientScale |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | TacBeamGone ())) | |
![]() | ThirdPersonEffects ())) | |
![]() | UpdateTacBeam (float Dist )) | |
| Inherited Functions from KFMod.KFWeaponAttachment |
|---|
| Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
| Inherited Functions from ROEngine.BaseKFWeaponAttachment |
|---|
| GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
TacBeamGone Source code
ThirdPersonEffects Source code
UpdateTacBeam Source code| Defaultproperties |
|---|
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNailGun'
TurnLeftAnim="TurnL_Bullpup"
TurnRightAnim="TurnR_Bullpup"
WalkAnims(0)="WalkF_Bullpup"
WalkAnims(1)="WalkB_Bullpup"
WalkAnims(2)="WalkL_Bullpup"
WalkAnims(3)="WalkR_Bullpup"
CrouchTurnRightAnim="CH_TurnR_Bullpup"
CrouchTurnLeftAnim="CH_TurnL_Bullpup"
MeshRef="KF_Weapons3rd5_Trip.Vlad9000_3rd"
}
|
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