defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdMP'
mTracerClass=Class'KFMod.KFNewTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_Thompson"
MovementAnims(1)="JogB_Thompson"
MovementAnims(2)="JogL_Thompson"
MovementAnims(3)="JogR_Thompson"
TurnLeftAnim="TurnL_Thompson"
TurnRightAnim="TurnR_Thompson"
CrouchAnims(0)="CHWalkF_Thompson"
CrouchAnims(1)="CHWalkB_Thompson"
CrouchAnims(2)="CHWalkL_Thompson"
CrouchAnims(3)="CHWalkR_Thompson"
WalkAnims(0)="WalkF_Thompson"
WalkAnims(1)="WalkB_Thompson"
WalkAnims(2)="WalkL_Thompson"
WalkAnims(3)="WalkR_Thompson"
CrouchTurnRightAnim="CH_TurnR_Thompson"
CrouchTurnLeftAnim="CH_TurnL_Thompson"
IdleCrouchAnim="CHIdle_Thompson"
IdleWeaponAnim="Idle_Thompson"
IdleRestAnim="Idle_Thompson"
IdleChatAnim="Idle_Thompson"
IdleHeavyAnim="Idle_Thompson"
IdleRifleAnim="Idle_Thompson"
FireAnims(0)="Fire_Thompson"
FireAnims(1)="Fire_Thompson"
FireAnims(2)="Fire_Thompson"
FireAnims(3)="Fire_Thompson"
FireAltAnims(0)="Fire_Thompson"
FireAltAnims(1)="Fire_Thompson"
FireAltAnims(2)="Fire_Thompson"
FireAltAnims(3)="Fire_Thompson"
FireCrouchAnims(0)="CHFire_Thompson"
FireCrouchAnims(1)="CHFire_Thompson"
FireCrouchAnims(2)="CHFire_Thompson"
FireCrouchAnims(3)="CHFire_Thompson"
FireCrouchAltAnims(0)="CHFire_Thompson"
FireCrouchAltAnims(1)="CHFire_Thompson"
FireCrouchAltAnims(2)="CHFire_Thompson"
FireCrouchAltAnims(3)="CHFire_Thompson"
HitAnims(0)="HitF_Thompson"
HitAnims(1)="HitB_Thompson"
HitAnims(2)="HitL_Thompson"
HitAnims(3)="HitR_Thompson"
PostFireBlendStandAnim="Blend_Thompson"
PostFireBlendCrouchAnim="CHBlend_Thompson"
MeshRef="KF_Weapons3rd_IJC.thompson_3rd"
WeaponAmbientScale=2.000000
bRapidFire=True
bAltRapidFire=True
SplashEffect=Class'ROEffects.BulletSplashEmitter'
CullDistance=5000.000000
}
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