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KFMod.ShotgunAttachment

Extends
KFWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.ShotgunAttachment

Direct Known Subclasses:

BenelliAttachment, CamoShotgunAttachment

Variables Summary
boolbBeamEnabled
ActorTacShine
EffectsTacShineCorona
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]
Inherited Variables from ROEngine.BaseKFWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal, WeaponAmbientScale

Functions Summary
function Destroyed ()))
function TacBeamGone ()))
event ThirdPersonEffects ()))
function UpdateTacBeam (float Dist ))
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight
Inherited Functions from ROEngine.BaseKFWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight


Variables Detail

bBeamEnabled Source code

var bool bBeamEnabled;

TacShine Source code

var Actor TacShine;

TacShineCorona Source code

var Effects TacShineCorona;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

TacBeamGone Source code

simulated function TacBeamGone ( ) )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )

UpdateTacBeam Source code

simulated function UpdateTacBeam ( float Dist ) )


Defaultproperties

defaultproperties
{
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdKar'
     mShellCaseEmitterClass=Class'KFMod.KFShotgunShellSpewer'
     MovementAnims(0)="JogF_Shotgun"
     MovementAnims(1)="JogB_Shotgun"
     MovementAnims(2)="JogL_Shotgun"
     MovementAnims(3)="JogR_Shotgun"
     TurnLeftAnim="TurnL_Shotgun"
     TurnRightAnim="TurnR_Shotgun"
     CrouchAnims(0)="CHwalkF_Shotgun"
     CrouchAnims(1)="CHwalkB_Shotgun"
     CrouchAnims(2)="CHwalkL_Shotgun"
     CrouchAnims(3)="CHwalkR_Shotgun"
     WalkAnims(0)="WalkF_Shotgun"
     WalkAnims(1)="WalkB_Shotgun"
     WalkAnims(2)="WalkL_Shotgun"
     WalkAnims(3)="WalkR_Shotgun"
     CrouchTurnRightAnim="CH_TurnR_Shotgun"
     CrouchTurnLeftAnim="CH_TurnL_Shotgun"
     IdleCrouchAnim="CHIdle_Shotgun"
     IdleWeaponAnim="Idle_Shotgun"
     IdleRestAnim="Idle_Shotgun"
     IdleChatAnim="Idle_Shotgun"
     IdleHeavyAnim="Idle_Shotgun"
     IdleRifleAnim="Idle_Shotgun"
     FireAnims(0)="Fire_Shotgun"
     FireAnims(1)="Fire_Shotgun"
     FireAnims(2)="Fire_Shotgun"
     FireAnims(3)="Fire_Shotgun"
     FireAltAnims(0)="Fire_Shotgun"
     FireAltAnims(1)="Fire_Shotgun"
     FireAltAnims(2)="Fire_Shotgun"
     FireAltAnims(3)="Fire_Shotgun"
     FireCrouchAnims(0)="CHFire_Shotgun"
     FireCrouchAnims(1)="CHFire_Shotgun"
     FireCrouchAnims(2)="CHFire_Shotgun"
     FireCrouchAnims(3)="CHFire_Shotgun"
     FireCrouchAltAnims(0)="CHFire_Shotgun"
     FireCrouchAltAnims(1)="CHFire_Shotgun"
     FireCrouchAltAnims(2)="CHFire_Shotgun"
     FireCrouchAltAnims(3)="CHFire_Shotgun"
     HitAnims(0)="HitF_Shotgun"
     HitAnims(1)="HitB_Shotgun"
     HitAnims(2)="HitL_Shotgun"
     HitAnims(3)="HitR_Shotgun"
     PostFireBlendStandAnim="Blend_Shotgun"
     PostFireBlendCrouchAnim="CHBlend_Shotgun"
     Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Shotgun_3rd'
}

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Creation time: Fri 13-10-2023 03:18:54.032 - Created with UnCodeX