KFMod.ZEDGunAttachment
- Extends
- KFWeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- ROEngine.BaseKFWeaponAttachment
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+-- KFMod.KFWeaponAttachment
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+-- KFMod.ZEDGunAttachment
Inherited Variables from KFMod.KFWeaponAttachment |
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4] |
Inherited Functions from KFMod.KFWeaponAttachment |
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
var byte OldZedGunCharge;
var byte ZedGunCharge;
ZEDGunAttachment
simulated function DestroyChargeEffect ( ) )
simulated function Destroyed ( ) )
simulated function InitChargeEffect ( ) )
simulated function PostNetReceive ( ) )
simulated function UpdateZedGunCharge ( ) )
defaultproperties
{
ChargeEmitterClass=Class'ROEffects.ChargeUp3rdZEDGun'
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdZEDGunPrimary'
MovementAnims(0)="JogF_Zed"
MovementAnims(1)="JogB_Zed"
MovementAnims(2)="JogL_Zed"
MovementAnims(3)="JogR_Zed"
TurnLeftAnim="TurnL_Zed"
TurnRightAnim="TurnR_Zed"
CrouchAnims(0)="CHwalkF_Zed"
CrouchAnims(1)="CHwalkB_Zed"
CrouchAnims(2)="CHwalkL_Zed"
CrouchAnims(3)="CHwalkR_Zed"
WalkAnims(0)="WalkF_Zed"
WalkAnims(1)="WalkB_Zed"
WalkAnims(2)="WalkL_Zed"
WalkAnims(3)="WalkR_Zed"
CrouchTurnRightAnim="Ch_TurnR_Zed"
CrouchTurnLeftAnim="Ch_TurnL_Zed"
IdleCrouchAnim="CHIdle_Zed"
IdleWeaponAnim="Idle_Zed"
IdleRestAnim="Idle_Zed"
IdleChatAnim="Idle_Zed"
IdleHeavyAnim="Idle_Zed"
IdleRifleAnim="Idle_Zed"
FireAnims(0)="Fire_Zed"
FireAnims(1)="Fire_Zed"
FireAnims(2)="Fire_Zed"
FireAnims(3)="Fire_Zed"
FireAltAnims(0)="Fire_Zed"
FireAltAnims(1)="Fire_Zed"
FireAltAnims(2)="Fire_Zed"
FireAltAnims(3)="Fire_Zed"
FireCrouchAnims(0)="CHFire_Zed"
FireCrouchAnims(1)="CHFire_Zed"
FireCrouchAnims(2)="CHFire_Zed"
FireCrouchAnims(3)="CHFire_Zed"
FireCrouchAltAnims(0)="CHFire_Zed"
FireCrouchAltAnims(1)="CHFire_Zed"
FireCrouchAltAnims(2)="CHFire_Zed"
FireCrouchAltAnims(3)="CHFire_Zed"
HitAnims(0)="HitF_Zed"
HitAnims(1)="HitB_Zed"
HitAnims(2)="HitL_Zed"
HitAnims(3)="HitR_Zed"
PostFireBlendStandAnim="Blend_Zed"
PostFireBlendCrouchAnim="CHBlend_Zed"
MeshRef="KF_Weapons3rd6_Trip.ZED_3rd"
WeaponAmbientScale=2.000000
}
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Creation time: Fri 13-10-2023 03:18:57.852 - Created with
UnCodeX