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KFMod.ZEDGunAttachment

Extends
KFWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.ZEDGunAttachment

Variables Summary
byteOldZedGunCharge
byteZedGunCharge
ZEDGunAttachment
EmitterChargeEmitter
class<Emitter>ChargeEmitterClass
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]
Inherited Variables from ROEngine.BaseKFWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal, WeaponAmbientScale

Functions Summary
function DestroyChargeEffect ()))
function Destroyed ()))
function InitChargeEffect ()))
function PostNetReceive ()))
function UpdateZedGunCharge ()))
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight
Inherited Functions from ROEngine.BaseKFWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight


Variables Detail

OldZedGunCharge Source code

var byte OldZedGunCharge;

ZedGunCharge Source code

var byte ZedGunCharge;

ZEDGunAttachment

ChargeEmitter Source code

var(ZEDGunAttachment) Emitter ChargeEmitter;

ChargeEmitterClass Source code

var(ZEDGunAttachment) class<Emitter> ChargeEmitterClass;


Functions Detail

DestroyChargeEffect Source code

simulated function DestroyChargeEffect ( ) )

Destroyed Source code

simulated function Destroyed ( ) )

InitChargeEffect Source code

simulated function InitChargeEffect ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

UpdateZedGunCharge Source code

simulated function UpdateZedGunCharge ( ) )


Defaultproperties

defaultproperties
{
     ChargeEmitterClass=Class'ROEffects.ChargeUp3rdZEDGun'
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdZEDGunPrimary'
     MovementAnims(0)="JogF_Zed"
     MovementAnims(1)="JogB_Zed"
     MovementAnims(2)="JogL_Zed"
     MovementAnims(3)="JogR_Zed"
     TurnLeftAnim="TurnL_Zed"
     TurnRightAnim="TurnR_Zed"
     CrouchAnims(0)="CHwalkF_Zed"
     CrouchAnims(1)="CHwalkB_Zed"
     CrouchAnims(2)="CHwalkL_Zed"
     CrouchAnims(3)="CHwalkR_Zed"
     WalkAnims(0)="WalkF_Zed"
     WalkAnims(1)="WalkB_Zed"
     WalkAnims(2)="WalkL_Zed"
     WalkAnims(3)="WalkR_Zed"
     CrouchTurnRightAnim="Ch_TurnR_Zed"
     CrouchTurnLeftAnim="Ch_TurnL_Zed"
     IdleCrouchAnim="CHIdle_Zed"
     IdleWeaponAnim="Idle_Zed"
     IdleRestAnim="Idle_Zed"
     IdleChatAnim="Idle_Zed"
     IdleHeavyAnim="Idle_Zed"
     IdleRifleAnim="Idle_Zed"
     FireAnims(0)="Fire_Zed"
     FireAnims(1)="Fire_Zed"
     FireAnims(2)="Fire_Zed"
     FireAnims(3)="Fire_Zed"
     FireAltAnims(0)="Fire_Zed"
     FireAltAnims(1)="Fire_Zed"
     FireAltAnims(2)="Fire_Zed"
     FireAltAnims(3)="Fire_Zed"
     FireCrouchAnims(0)="CHFire_Zed"
     FireCrouchAnims(1)="CHFire_Zed"
     FireCrouchAnims(2)="CHFire_Zed"
     FireCrouchAnims(3)="CHFire_Zed"
     FireCrouchAltAnims(0)="CHFire_Zed"
     FireCrouchAltAnims(1)="CHFire_Zed"
     FireCrouchAltAnims(2)="CHFire_Zed"
     FireCrouchAltAnims(3)="CHFire_Zed"
     HitAnims(0)="HitF_Zed"
     HitAnims(1)="HitB_Zed"
     HitAnims(2)="HitL_Zed"
     HitAnims(3)="HitR_Zed"
     PostFireBlendStandAnim="Blend_Zed"
     PostFireBlendCrouchAnim="CHBlend_Zed"
     MeshRef="KF_Weapons3rd6_Trip.ZED_3rd"
     WeaponAmbientScale=2.000000
}

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Creation time: Fri 13-10-2023 03:18:57.852 - Created with UnCodeX