| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- ROEngine.BaseKFWeaponAttachment
|
+-- KFMod.KFWeaponAttachment
|
+-- KFMod.M79Attachment
GoldenM79Attachment
| Variables Summary |
|---|
| Inherited Variables from ROEngine.BaseKFWeaponAttachment |
|---|
| bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal, WeaponAmbientScale |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponAttachment |
|---|
| Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
| Inherited Functions from ROEngine.BaseKFWeaponAttachment |
|---|
| GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
| Defaultproperties |
|---|
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
MovementAnims(0)="JogF_M79"
MovementAnims(1)="JogB_M79"
MovementAnims(2)="JogL_M79"
MovementAnims(3)="JogR_M79"
TurnLeftAnim="TurnL_M79"
TurnRightAnim="TurnR_M79"
CrouchAnims(0)="CHWalkF_M79"
CrouchAnims(1)="CHWalkB_M79"
CrouchAnims(2)="CHWalkL_M79"
CrouchAnims(3)="CHWalkR_M79"
WalkAnims(0)="WalkF_M79"
WalkAnims(1)="WalkB_M79"
WalkAnims(2)="WalkL_M79"
WalkAnims(3)="WalkR_M79"
CrouchTurnRightAnim="CH_TurnR_M79"
CrouchTurnLeftAnim="CH_TurnL_M79"
IdleCrouchAnim="CHIdle_M79"
IdleWeaponAnim="Idle_M79"
IdleRestAnim="Idle_M79"
IdleChatAnim="Idle_M79"
IdleHeavyAnim="Idle_M79"
IdleRifleAnim="Idle_M79"
FireAnims(0)="Fire_M79"
FireAnims(1)="Fire_M79"
FireAnims(2)="Fire_M79"
FireAnims(3)="Fire_M79"
FireAltAnims(0)="Fire_M79"
FireAltAnims(1)="Fire_M79"
FireAltAnims(2)="Fire_M79"
FireAltAnims(3)="Fire_M79"
FireCrouchAnims(0)="CHFire_M79"
FireCrouchAnims(1)="CHFire_M79"
FireCrouchAnims(2)="CHFire_M79"
FireCrouchAnims(3)="CHFire_M79"
FireCrouchAltAnims(0)="CHFire_M79"
FireCrouchAltAnims(1)="CHFire_M79"
FireCrouchAltAnims(2)="CHFire_M79"
FireCrouchAltAnims(3)="CHFire_M79"
HitAnims(0)="HitF_M79"
HitAnims(1)="HitB_M79"
HitAnims(2)="HitL_M79"
HitAnims(3)="HitR_M79"
PostFireBlendStandAnim="Blend_M79"
PostFireBlendCrouchAnim="CHBlend_M79"
MeshRef="KF_Weapons3rd2_Trip.M79_3rd"
}
|
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