Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.M79Attachment

Extends
KFWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.M79Attachment

Direct Known Subclasses:

GoldenM79Attachment

Variables Summary
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]
Inherited Variables from ROEngine.BaseKFWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal, WeaponAmbientScale

Functions Summary
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight
Inherited Functions from ROEngine.BaseKFWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight


Defaultproperties

defaultproperties
{
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
     MovementAnims(0)="JogF_M79"
     MovementAnims(1)="JogB_M79"
     MovementAnims(2)="JogL_M79"
     MovementAnims(3)="JogR_M79"
     TurnLeftAnim="TurnL_M79"
     TurnRightAnim="TurnR_M79"
     CrouchAnims(0)="CHWalkF_M79"
     CrouchAnims(1)="CHWalkB_M79"
     CrouchAnims(2)="CHWalkL_M79"
     CrouchAnims(3)="CHWalkR_M79"
     WalkAnims(0)="WalkF_M79"
     WalkAnims(1)="WalkB_M79"
     WalkAnims(2)="WalkL_M79"
     WalkAnims(3)="WalkR_M79"
     CrouchTurnRightAnim="CH_TurnR_M79"
     CrouchTurnLeftAnim="CH_TurnL_M79"
     IdleCrouchAnim="CHIdle_M79"
     IdleWeaponAnim="Idle_M79"
     IdleRestAnim="Idle_M79"
     IdleChatAnim="Idle_M79"
     IdleHeavyAnim="Idle_M79"
     IdleRifleAnim="Idle_M79"
     FireAnims(0)="Fire_M79"
     FireAnims(1)="Fire_M79"
     FireAnims(2)="Fire_M79"
     FireAnims(3)="Fire_M79"
     FireAltAnims(0)="Fire_M79"
     FireAltAnims(1)="Fire_M79"
     FireAltAnims(2)="Fire_M79"
     FireAltAnims(3)="Fire_M79"
     FireCrouchAnims(0)="CHFire_M79"
     FireCrouchAnims(1)="CHFire_M79"
     FireCrouchAnims(2)="CHFire_M79"
     FireCrouchAnims(3)="CHFire_M79"
     FireCrouchAltAnims(0)="CHFire_M79"
     FireCrouchAltAnims(1)="CHFire_M79"
     FireCrouchAltAnims(2)="CHFire_M79"
     FireCrouchAltAnims(3)="CHFire_M79"
     HitAnims(0)="HitF_M79"
     HitAnims(1)="HitB_M79"
     HitAnims(2)="HitL_M79"
     HitAnims(3)="HitR_M79"
     PostFireBlendStandAnim="Blend_M79"
     PostFireBlendCrouchAnim="CHBlend_M79"
     MeshRef="KF_Weapons3rd2_Trip.M79_3rd"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:48.785 - Created with UnCodeX