KFMod.HuskGunAttachment
- Extends
- KFWeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- ROEngine.BaseKFWeaponAttachment
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+-- KFMod.KFWeaponAttachment
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+-- KFMod.HuskGunAttachment
Inherited Variables from KFMod.KFWeaponAttachment |
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4] |
Inherited Functions from KFMod.KFWeaponAttachment |
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
var byte HuskGunCharge;
var byte OldHuskGunCharge;
HuskGunAttachment
simulated function DestroyChargeEffect ( ) )
simulated function Destroyed ( ) )
simulated function InitChargeEffect ( ) )
simulated function PostNetReceive ( ) )
simulated function UpdateHuskGunCharge ( ) )
defaultproperties
{
ChargeEmitterClass=Class'ROEffects.ChargeUp3rdHusk'
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
MovementAnims(0)="JogF_HuskGun"
MovementAnims(1)="JogB_HuskGun"
MovementAnims(2)="JogL_HuskGun"
MovementAnims(3)="JogR_HuskGun"
TurnLeftAnim="TurnL_HuskGun"
TurnRightAnim="TurnR_HuskGun"
CrouchAnims(0)="CHWalkF_HuskGun"
CrouchAnims(1)="CHWalkB_HuskGun"
CrouchAnims(2)="CHWalkL_HuskGun"
CrouchAnims(3)="CHWalkR_HuskGun"
WalkAnims(0)="WalkF_HuskGun"
WalkAnims(1)="WalkB_HuskGun"
WalkAnims(2)="WalkL_HuskGun"
WalkAnims(3)="WalkR_HuskGun"
CrouchTurnRightAnim="CH_TurnR_HuskGun"
CrouchTurnLeftAnim="CH_TurnL_HuskGun"
IdleCrouchAnim="CHIdle_HuskGun"
IdleWeaponAnim="Idle_HuskGun"
IdleRestAnim="Idle_HuskGun"
IdleChatAnim="Idle_HuskGun"
IdleHeavyAnim="Idle_HuskGun"
IdleRifleAnim="Idle_HuskGun"
FireAnims(0)="Fire_HuskGun"
FireAnims(1)="Fire_HuskGun"
FireAnims(2)="Fire_HuskGun"
FireAnims(3)="Fire_HuskGun"
FireAltAnims(0)="Fire_HuskGun"
FireAltAnims(1)="Fire_HuskGun"
FireAltAnims(2)="Fire_HuskGun"
FireAltAnims(3)="Fire_HuskGun"
FireCrouchAnims(0)="CHFire_HuskGun"
FireCrouchAnims(1)="CHFire_HuskGun"
FireCrouchAnims(2)="CHFire_HuskGun"
FireCrouchAnims(3)="CHFire_HuskGun"
FireCrouchAltAnims(0)="CHFire_HuskGun"
FireCrouchAltAnims(1)="CHFire_HuskGun"
FireCrouchAltAnims(2)="CHFire_HuskGun"
FireCrouchAltAnims(3)="CHFire_HuskGun"
HitAnims(0)="HitF_HuskGun"
HitAnims(1)="HitB_HuskGun"
HitAnims(2)="HitL_HuskGun"
HitAnims(3)="HitR_HuskGun"
PostFireBlendStandAnim="Blend_HuskGun"
PostFireBlendCrouchAnim="CHBlend_HuskGun"
MeshRef="KF_Weapons3rd3_Trip.HuskGun_3rd"
WeaponAmbientScale=2.000000
}
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Creation time: Fri 13-10-2023 03:18:45.679 - Created with
UnCodeX