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KFMod.HuskGunAttachment

Extends
KFWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.HuskGunAttachment

Variables Summary
byteHuskGunCharge
byteOldHuskGunCharge
HuskGunAttachment
EmitterChargeEmitter
class<Emitter>ChargeEmitterClass
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]
Inherited Variables from ROEngine.BaseKFWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal, WeaponAmbientScale

Functions Summary
function DestroyChargeEffect ()))
function Destroyed ()))
function InitChargeEffect ()))
function PostNetReceive ()))
function UpdateHuskGunCharge ()))
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight
Inherited Functions from ROEngine.BaseKFWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight


Variables Detail

HuskGunCharge Source code

var byte HuskGunCharge;

OldHuskGunCharge Source code

var byte OldHuskGunCharge;

HuskGunAttachment

ChargeEmitter Source code

var(HuskGunAttachment) Emitter ChargeEmitter;

ChargeEmitterClass Source code

var(HuskGunAttachment) class<Emitter> ChargeEmitterClass;


Functions Detail

DestroyChargeEffect Source code

simulated function DestroyChargeEffect ( ) )

Destroyed Source code

simulated function Destroyed ( ) )

InitChargeEffect Source code

simulated function InitChargeEffect ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

UpdateHuskGunCharge Source code

simulated function UpdateHuskGunCharge ( ) )


Defaultproperties

defaultproperties
{
     ChargeEmitterClass=Class'ROEffects.ChargeUp3rdHusk'
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdNadeL'
     MovementAnims(0)="JogF_HuskGun"
     MovementAnims(1)="JogB_HuskGun"
     MovementAnims(2)="JogL_HuskGun"
     MovementAnims(3)="JogR_HuskGun"
     TurnLeftAnim="TurnL_HuskGun"
     TurnRightAnim="TurnR_HuskGun"
     CrouchAnims(0)="CHWalkF_HuskGun"
     CrouchAnims(1)="CHWalkB_HuskGun"
     CrouchAnims(2)="CHWalkL_HuskGun"
     CrouchAnims(3)="CHWalkR_HuskGun"
     WalkAnims(0)="WalkF_HuskGun"
     WalkAnims(1)="WalkB_HuskGun"
     WalkAnims(2)="WalkL_HuskGun"
     WalkAnims(3)="WalkR_HuskGun"
     CrouchTurnRightAnim="CH_TurnR_HuskGun"
     CrouchTurnLeftAnim="CH_TurnL_HuskGun"
     IdleCrouchAnim="CHIdle_HuskGun"
     IdleWeaponAnim="Idle_HuskGun"
     IdleRestAnim="Idle_HuskGun"
     IdleChatAnim="Idle_HuskGun"
     IdleHeavyAnim="Idle_HuskGun"
     IdleRifleAnim="Idle_HuskGun"
     FireAnims(0)="Fire_HuskGun"
     FireAnims(1)="Fire_HuskGun"
     FireAnims(2)="Fire_HuskGun"
     FireAnims(3)="Fire_HuskGun"
     FireAltAnims(0)="Fire_HuskGun"
     FireAltAnims(1)="Fire_HuskGun"
     FireAltAnims(2)="Fire_HuskGun"
     FireAltAnims(3)="Fire_HuskGun"
     FireCrouchAnims(0)="CHFire_HuskGun"
     FireCrouchAnims(1)="CHFire_HuskGun"
     FireCrouchAnims(2)="CHFire_HuskGun"
     FireCrouchAnims(3)="CHFire_HuskGun"
     FireCrouchAltAnims(0)="CHFire_HuskGun"
     FireCrouchAltAnims(1)="CHFire_HuskGun"
     FireCrouchAltAnims(2)="CHFire_HuskGun"
     FireCrouchAltAnims(3)="CHFire_HuskGun"
     HitAnims(0)="HitF_HuskGun"
     HitAnims(1)="HitB_HuskGun"
     HitAnims(2)="HitL_HuskGun"
     HitAnims(3)="HitR_HuskGun"
     PostFireBlendStandAnim="Blend_HuskGun"
     PostFireBlendCrouchAnim="CHBlend_HuskGun"
     MeshRef="KF_Weapons3rd3_Trip.HuskGun_3rd"
     WeaponAmbientScale=2.000000
}

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Creation time: Fri 13-10-2023 03:18:45.679 - Created with UnCodeX