| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- ROEngine.BaseKFWeaponAttachment
|
+-- KFMod.KFWeaponAttachment
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+-- KFMod.LAWAttachment
| Variables Summary |
|---|
| Inherited Variables from ROEngine.BaseKFWeaponAttachment |
|---|
| bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal, WeaponAmbientScale |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponAttachment |
|---|
| Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
| Inherited Functions from ROEngine.BaseKFWeaponAttachment |
|---|
| GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
| Defaultproperties |
|---|
defaultproperties
{
mMuzFlashClass=Class'KFMod.KFLawMuzzFlash'
MovementAnims(0)="JogF_LAW"
MovementAnims(1)="JogB_LAW"
MovementAnims(2)="JogL_LAW"
MovementAnims(3)="JogR_LAW"
TurnLeftAnim="TurnL_LAW"
TurnRightAnim="TurnR_LAW"
CrouchAnims(0)="CHwalkF_LAW"
CrouchAnims(1)="CHwalkB_LAW"
CrouchAnims(2)="CHwalkL_LAW"
CrouchAnims(3)="CHwalkR_LAW"
WalkAnims(0)="WalkF_LAW"
WalkAnims(1)="WalkB_LAW"
WalkAnims(2)="WalkL_LAW"
WalkAnims(3)="WalkR_LAW"
CrouchTurnRightAnim="CH_TurnR_LAW"
CrouchTurnLeftAnim="CH_TurnL_LAW"
IdleCrouchAnim="CHIdle_LAW"
IdleWeaponAnim="Idle_LAW"
IdleRestAnim="Idle_LAW"
IdleChatAnim="Idle_LAW"
IdleHeavyAnim="Idle_LAW"
IdleRifleAnim="Idle_LAW"
FireAnims(0)="Fire_LAW"
FireAnims(1)="Fire_LAW"
FireAnims(2)="Fire_LAW"
FireAnims(3)="Fire_LAW"
FireAltAnims(0)="Fire_LAW"
FireAltAnims(1)="Fire_LAW"
FireAltAnims(2)="Fire_LAW"
FireAltAnims(3)="Fire_LAW"
FireCrouchAnims(0)="CHFire_LAW"
FireCrouchAnims(1)="CHFire_LAW"
FireCrouchAnims(2)="CHFire_LAW"
FireCrouchAnims(3)="CHFire_LAW"
FireCrouchAltAnims(0)="CHFire_LAW"
FireCrouchAltAnims(1)="CHFire_LAW"
FireCrouchAltAnims(2)="CHFire_LAW"
FireCrouchAltAnims(3)="CHFire_LAW"
HitAnims(0)="HitF_LAW"
HitAnims(1)="HitB_LAW"
HitAnims(2)="HitL_LAW"
HitAnims(3)="HitR_LAW"
PostFireBlendStandAnim="Blend_LAW"
PostFireBlendCrouchAnim="CHBlend_LAW"
MeshRef="KF_Weapons3rd_Trip.LAW_3rd"
bHeavy=True
}
|
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