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KFMod.DeagleAttachment

Extends
KFWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.DeagleAttachment

Direct Known Subclasses:

GoldenDeagleAttachment

Variables Summary
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]
Inherited Variables from ROEngine.BaseKFWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal, WeaponAmbientScale

Functions Summary
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight
Inherited Functions from ROEngine.BaseKFWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight


Defaultproperties

defaultproperties
{
     mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdPistol'
     mTracerClass=Class'KFMod.KFLargeTracer'
     mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
     MovementAnims(0)="JogF_Single9mm"
     MovementAnims(1)="JogB_Single9mm"
     MovementAnims(2)="JogL_Single9mm"
     MovementAnims(3)="JogR_Single9mm"
     TurnLeftAnim="TurnL_Single9mm"
     TurnRightAnim="TurnR_Single9mm"
     CrouchAnims(0)="CHwalkF_Single9mm"
     CrouchAnims(1)="CHwalkB_Single9mm"
     CrouchAnims(2)="CHwalkL_Single9mm"
     CrouchAnims(3)="CHwalkR_Single9mm"
     CrouchTurnRightAnim="CH_TurnR_Single9mm"
     CrouchTurnLeftAnim="CH_TurnL_Single9mm"
     IdleCrouchAnim="CHIdle_Single9mm"
     IdleWeaponAnim="Idle_Single9mm"
     IdleRestAnim="Idle_Single9mm"
     IdleChatAnim="Idle_Single9mm"
     IdleHeavyAnim="Idle_Single9mm"
     IdleRifleAnim="Idle_Single9mm"
     FireAnims(0)="Fire_Single9mm"
     FireAnims(1)="Fire_Single9mm"
     FireAnims(2)="Fire_Single9mm"
     FireAnims(3)="Fire_Single9mm"
     FireAltAnims(0)="Fire_Single9mm"
     FireAltAnims(1)="Fire_Single9mm"
     FireAltAnims(2)="Fire_Single9mm"
     FireAltAnims(3)="Fire_Single9mm"
     FireCrouchAnims(0)="CHFire_Single9mm"
     FireCrouchAnims(1)="CHFire_Single9mm"
     FireCrouchAnims(2)="CHFire_Single9mm"
     FireCrouchAnims(3)="CHFire_Single9mm"
     FireCrouchAltAnims(0)="CHFire_Single9mm"
     FireCrouchAltAnims(1)="CHFire_Single9mm"
     FireCrouchAltAnims(2)="CHFire_Single9mm"
     FireCrouchAltAnims(3)="CHFire_Single9mm"
     HitAnims(0)="HitF_Single9mm"
     HitAnims(1)="HitB_Single9mm"
     HitAnims(2)="HitL_Single9mm"
     HitAnims(3)="HitR_Single9mm"
     PostFireBlendStandAnim="Blend_Single9mm"
     PostFireBlendCrouchAnim="CHBlend_Single9mm"
     MeshRef="KF_Weapons3rd_Trip.Handcannon_3rd"
     bHeavy=True
     SplashEffect=Class'ROEffects.BulletSplashEmitter'
     CullDistance=5000.000000
}

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Creation time: Fri 13-10-2023 03:18:43.100 - Created with UnCodeX