- Extends
- InstantFire
- Modifiers
- abstract
Core.Object
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+-- Engine.WeaponFire
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+-- Old2K4.InstantFire
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+-- KFMod.KFFire
Direct Known Subclasses:
AK47Fire, BullpupFire, DeagleFire, DualiesFire, KFHighROFFire, M14EBRFire, M7A3MFire, Magnum44Fire, MK23Fire, MKb42Fire, NailGunALTFire, SCARMK17Fire, ShotGunLightFire, SingleALTFire, SingleFire, SPSniperFire, WinchesterFire, ZEDGunAltFire
Inherited Variables from Engine.WeaponFire |
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bMeleeMode, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon |
Inherited Functions from Engine.WeaponFire |
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update |
var bool Empty;
var string FireSoundRef;
var float LastClickTime;
var float LastFireTime;
var string NoAmmoSoundRef;
var int NumShotsInBurst;
var string StereoFireSoundRef;
var int UpKick;
KFFire
bAccuracyBonusForSemiAuto Source code
var(
KFFire)
bool bAccuracyBonusForSemiAuto;
bDoClientRagdollShotFX Source code
var(
KFFire)
bool bDoClientRagdollShotFX;
bFiringDoesntAffectMovement Source code
var(
KFFire)
bool bFiringDoesntAffectMovement;
var(
KFFire)
bool bRandomPitchFireSound;
var(
KFFire)
float EmptyAnimRate;
var(
KFFire)
Name EmptyFireAnim;
var(
KFFire)
float EmptyFireAnimRate;
var(
KFFire)
name FireAimedAnim;
var(
KFFire)
name FireEndAimedAnim;
var(
KFFire)
name FireLoopAimedAnim;
var(
KFFire)
float RandomPitchAdjustAmt;
var(
KFFire)
name ShellEjectBoneName;
Recoil
var(Recoil) bool bRecoilRightOnly;
maxHorizontalRecoilAngle Source code
var(Recoil) int maxHorizontalRecoilAngle;
maxVerticalRecoilAngle Source code
var(Recoil) int maxVerticalRecoilAngle;
var(Recoil) float RecoilRate;
var(Recoil) float RecoilVelocityScale;
simulated function AccuracyUpdate ( float Velocity) )
simulated function bool AllowFire ( ) )
simulated function DestroyEffects ( ) )
DoClientOnlyEffectTrace Source code
simulated function DoClientOnlyEffectTrace (
Vector Start,
Rotator Dir) )
DoClientOnlyFireEffect Source code
simulated function DoClientOnlyFireEffect ( ) )
function FlashMuzzleFlash ( ) )
function float GetFireSpeed ( ) )
simulated function float GetSpread ( ) )
simulated function HandleRecoil ( float Rec) )
simulated function InitEffects ( ) )
function float MaxRange ( ) )
event ModeDoFire ( ) )
function PlayFireEnd ( ) )
function PlayFiring ( ) )
simulated function PostBeginPlay ( ) )
function StartBerserk ( )
function StopBerserk ( )
static function bool UnloadAssets ( ) )
defaultproperties
{
EmptyAnim="empty"
EmptyAnimRate=1.000000
EmptyFireAnim="EmptyFire"
EmptyFireAnimRate=1.000000
RecoilRate=0.090000
RecoilVelocityScale=3.000000
bDoClientRagdollShotFX=True
MaxSpread=0.120000
bRandomPitchFireSound=True
RandomPitchAdjustAmt=0.050000
}
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Creation time: Fri 13-10-2023 03:18:46.419 - Created with
UnCodeX