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KFMod.NailGunALTFire

Extends
KFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.NailGunALTFire

Variables Summary
nameFireAnim2
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick
Inherited Variables from Old2K4.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
functionbool AllowFire ()))
function DoTrace (Vector Start, Rotator Dir))
functionbool LightFiring ()))
function ModeDoFire ()))
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets
Inherited Functions from Old2K4.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Variables Detail

FireAnim2 Source code

var name FireAnim2;


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

DoTrace Source code

function DoTrace ( Vector Start, Rotator Dir) )

LightFiring Source code

function bool LightFiring ( ) )

ModeDoFire Source code

simulated function ModeDoFire ( ) )


Defaultproperties

defaultproperties
{
     bFiringDoesntAffectMovement=True
     RecoilRate=0.150000
     bDoClientRagdollShotFX=False
     FireSoundRef="KF_NailShotgun.Vlad9000_Light_On"
     DamageType=Class'KFMod.DamTypeDualies'
     Momentum=0.000000
     bPawnRapidFireAnim=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=1.800000
     FireAnim="LightOn"
     FireForce="AssaultRifleFire"
     AmmoClass=Class'KFMod.FlashlightAmmo'
     BotRefireRate=0.500000
     aimerror=0.000000
}

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Creation time: Fri 13-10-2023 03:18:50.046 - Created with UnCodeX