defaultproperties
{
FireAimedAnim="AimFire"
RecoilRate=0.100000
maxVerticalRecoilAngle=800
maxHorizontalRecoilAngle=250
StereoFireSoundRef="KF_RifleSnd.Rifle_FireST"
DamageType=Class'KFMod.DamTypeWinchester'
DamageMin=110
DamageMax=140
Momentum=18000.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
bModeExclusive=False
bAttachSmokeEmitter=True
TransientSoundVolume=1.800000
FireLoopAnim=
FireEndAnim=
FireSound=SoundGroup'KF_RifleSnd.Rifle_Fire'
NoAmmoSound=Sound'KF_RifleSnd.Rifle_DryFire'
FireForce="ShockRifleFire"
FireRate=0.900000
AmmoClass=Class'KFMod.WinchesterAmmo'
AmmoPerFire=1
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=0.000000
Spread=0.007000
}
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