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KFMod.WinchesterFire

Extends
KFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.WinchesterFire

Direct Known Subclasses:

WinchesterFireDM

Variables Summary
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick
Inherited Variables from Old2K4.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
functionbool AllowFire ()))
event ModeDoFire ()))
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets
Inherited Functions from Old2K4.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

ModeDoFire Source code

event ModeDoFire ( ) )


Defaultproperties

defaultproperties
{
     FireAimedAnim="AimFire"
     RecoilRate=0.100000
     maxVerticalRecoilAngle=800
     maxHorizontalRecoilAngle=250
     StereoFireSoundRef="KF_RifleSnd.Rifle_FireST"
     DamageType=Class'KFMod.DamTypeWinchester'
     DamageMin=110
     DamageMax=140
     Momentum=18000.000000
     bPawnRapidFireAnim=True
     bWaitForRelease=True
     bModeExclusive=False
     bAttachSmokeEmitter=True
     TransientSoundVolume=1.800000
     FireLoopAnim=
     FireEndAnim=
     FireSound=SoundGroup'KF_RifleSnd.Rifle_Fire'
     NoAmmoSound=Sound'KF_RifleSnd.Rifle_DryFire'
     FireForce="ShockRifleFire"
     FireRate=0.900000
     AmmoClass=Class'KFMod.WinchesterAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
     ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.000000
     BotRefireRate=0.650000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
     aimerror=0.000000
     Spread=0.007000
}

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Creation time: Fri 13-10-2023 03:18:57.429 - Created with UnCodeX