defaultproperties
{
FireAimedAnim="Fire_Iron"
RecoilRate=0.085000
maxVerticalRecoilAngle=2000
maxHorizontalRecoilAngle=500
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_M14EBRSnd.M14EBR_Fire"
StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'KFMod.DamTypeM14EBR'
DamageMin=75
DamageMax=80
Momentum=9500.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.250000
AmmoClass=Class'KFMod.M14EBRAmmo'
AmmoPerFire=1
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.150000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=42.000000
Spread=0.005000
SpreadStyle=SS_Random
}
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