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KFMod.M7A3MFire

Extends
KFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.M7A3MFire

Variables Summary
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick
Inherited Variables from Old2K4.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets
Inherited Functions from Old2K4.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Defaultproperties

defaultproperties
{
     FireAimedAnim="Fire_Iron"
     RecoilRate=0.085000
     maxVerticalRecoilAngle=500
     maxHorizontalRecoilAngle=250
     ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
     ShellEjectBoneName="Shell_eject"
     bAccuracyBonusForSemiAuto=True
     FireSoundRef="KF_M7A3Snd.M7A3_Fire_M"
     StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S"
     NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
     DamageType=Class'KFMod.DamTypeM7A3M'
     DamageMin=65
     DamageMax=70
     Momentum=7000.000000
     bPawnRapidFireAnim=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.166000
     AmmoClass=Class'KFMod.M7A3MAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000)
     ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000)
     ShakeRotTime=2.500000
     ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.500000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=42.000000
     Spread=0.010000
     SpreadStyle=SS_Random
}

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Creation time: Fri 13-10-2023 03:18:48.823 - Created with UnCodeX