defaultproperties
{
FireAimedAnim="Iron_Fire"
RecoilRate=0.070000
maxVerticalRecoilAngle=1200
maxHorizontalRecoilAngle=200
ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
ShellEjectBoneName="Shell_eject"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
DamageType=Class'KFMod.DamTypeDeagle'
DamageMin=95
DamageMax=115
Momentum=20000.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
bAttachSmokeEmitter=True
TransientSoundVolume=1.800000
FireLoopAnim=
FireEndAnim=
TweenTime=0.025000
FireSound=SoundGroup'KF_HandcannonSnd.50AE_Fire'
NoAmmoSound=Sound'KF_HandcannonSnd.50AE_DryFire'
FireRate=0.250000
AmmoClass=Class'KFMod.DeagleAmmo'
AmmoPerFire=1
ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
Spread=0.010000
SpreadStyle=SS_Random
}
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