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KFMod.DeagleFire

Extends
KFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.DeagleFire

Direct Known Subclasses:

DeagleAltFire, GoldenDeagleFire

Variables Summary
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick
Inherited Variables from Old2K4.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
function DoTrace (Vector Start, Rotator Dir))
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets
Inherited Functions from Old2K4.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Functions Detail

DoTrace Source code

function DoTrace ( Vector Start, Rotator Dir) )


Defaultproperties

defaultproperties
{
     FireAimedAnim="Iron_Fire"
     RecoilRate=0.070000
     maxVerticalRecoilAngle=1200
     maxHorizontalRecoilAngle=200
     ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
     ShellEjectBoneName="Shell_eject"
     StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
     DamageType=Class'KFMod.DamTypeDeagle'
     DamageMin=95
     DamageMax=115
     Momentum=20000.000000
     bPawnRapidFireAnim=True
     bWaitForRelease=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=1.800000
     FireLoopAnim=
     FireEndAnim=
     TweenTime=0.025000
     FireSound=SoundGroup'KF_HandcannonSnd.50AE_Fire'
     NoAmmoSound=Sound'KF_HandcannonSnd.50AE_DryFire'
     FireRate=0.250000
     AmmoClass=Class'KFMod.DeagleAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
     ShakeRotTime=3.500000
     ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.500000
     BotRefireRate=0.650000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
     aimerror=40.000000
     Spread=0.010000
     SpreadStyle=SS_Random
}

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Creation time: Fri 13-10-2023 03:18:43.103 - Created with UnCodeX