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KFMod.KFHighROFFire

Extends
KFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.KFHighROFFire

Direct Known Subclasses:

FNFALFire, KrissMFire, M4Fire, MAC10Fire, MP5MFire, MP7MFire, SPThompsonFire, ThompsonDrumFire, ThompsonFire

Variables Summary
soundAmbientFireSound
floatAmbientFireSoundRadius
stringAmbientFireSoundRef
byteAmbientFireVolume
soundFireEndSound
stringFireEndSoundRef
soundFireEndStereoSound
stringFireEndStereoSoundRef
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick
Inherited Variables from Old2K4.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
function BeginState ()))
FireLoop
function EndState ()))
FireLoop
event ModeDoFire ()))
function ModeTick (float dt))
FireLoop
function PlayAmbientSound (Sound aSound))
function PlayFireEnd ()))
function PlayFiring ()))
FireLoop
function PreloadAssets (LevelInfo LevelInfo, optional KFFire Spawned))
function ServerPlayFiring ()))
FireLoop
function StartFiring ()))
function StopFiring ()))
FireLoop
functionbool UnloadAssets ()))
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets
Inherited Functions from Old2K4.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect

States Summary
FireLoop Source code
state FireLoop
BeginState, EndState, ModeTick, PlayFiring, ServerPlayFiring, StopFiring


Variables Detail

AmbientFireSound Source code

var sound AmbientFireSound;

AmbientFireSoundRadius Source code

var float AmbientFireSoundRadius;

AmbientFireSoundRef Source code

var string AmbientFireSoundRef;

AmbientFireVolume Source code

var byte AmbientFireVolume;

FireEndSound Source code

var sound FireEndSound;

FireEndSoundRef Source code

var string FireEndSoundRef;

FireEndStereoSound Source code

var sound FireEndStereoSound;

FireEndStereoSoundRef Source code

var string FireEndStereoSoundRef;


Functions Detail

BeginState FireLoop Source code

function BeginState ( ) )

EndState FireLoop Source code

function EndState ( ) )

ModeDoFire Source code

event ModeDoFire ( ) )

ModeTick FireLoop Source code

function ModeTick ( float dt) )

PlayAmbientSound Source code

function PlayAmbientSound ( Sound aSound) )

PlayFireEnd Source code

function PlayFireEnd ( ) )

PlayFiring FireLoop Source code

function PlayFiring ( ) )

PreloadAssets Source code

static function PreloadAssets ( LevelInfo LevelInfo, optional KFFire Spawned) )

ServerPlayFiring FireLoop Source code

function ServerPlayFiring ( ) )

StartFiring Source code

function StartFiring ( ) )

StopFiring FireLoop Source code

function StopFiring ( ) )

UnloadAssets Source code

static function bool UnloadAssets ( ) )


Defaultproperties

defaultproperties
{
     AmbientFireSoundRadius=500.000000
     AmbientFireVolume=255
     FireAimedAnim="Fire_Iron"
     FireEndAimedAnim="Fire_Iron_End"
     FireLoopAimedAnim="Fire_Iron_Loop"
     bAccuracyBonusForSemiAuto=True
     bPawnRapidFireAnim=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire_Loop"
     FireEndAnim="Fire_End"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     AmmoPerFire=1
     BotRefireRate=0.100000
     aimerror=30.000000
}

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Creation time: Fri 13-10-2023 03:18:46.589 - Created with UnCodeX