KFMod.KFHighROFFire
- Extends
- KFFire
Core.Object
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+-- Engine.WeaponFire
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+-- Old2K4.InstantFire
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+-- KFMod.KFFire
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+-- KFMod.KFHighROFFire
Direct Known Subclasses:
FNFALFire, KrissMFire, M4Fire, MAC10Fire, MP5MFire, MP7MFire, SPThompsonFire, ThompsonDrumFire, ThompsonFire
Inherited Variables from KFMod.KFFire |
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick |
Inherited Functions from KFMod.KFFire |
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets |
var
sound AmbientFireSound;
AmbientFireSoundRadius Source code
var float AmbientFireSoundRadius;
var string AmbientFireSoundRef;
var byte AmbientFireVolume;
var string FireEndSoundRef;
var
sound FireEndStereoSound;
var string FireEndStereoSoundRef;
function BeginState ( ) )
function EndState ( ) )
event ModeDoFire ( ) )
function ModeTick ( float dt) )
function PlayAmbientSound (
Sound aSound) )
function PlayFireEnd ( ) )
function PlayFiring ( ) )
ServerPlayFiring FireLoop Source code
function ServerPlayFiring ( ) )
function StartFiring ( ) )
function StopFiring ( ) )
static function bool UnloadAssets ( ) )
defaultproperties
{
AmbientFireSoundRadius=500.000000
AmbientFireVolume=255
FireAimedAnim="Fire_Iron"
FireEndAimedAnim="Fire_Iron_End"
FireLoopAimedAnim="Fire_Iron_Loop"
bAccuracyBonusForSemiAuto=True
bPawnRapidFireAnim=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire_Loop"
FireEndAnim="Fire_End"
TweenTime=0.025000
FireForce="AssaultRifleFire"
AmmoPerFire=1
BotRefireRate=0.100000
aimerror=30.000000
}
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Creation time: Fri 13-10-2023 03:18:46.589 - Created with
UnCodeX