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KFMod.AK47Fire

Extends
KFFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.AK47Fire

Direct Known Subclasses:

GoldenAK47Fire, NeonAK47Fire

Variables Summary
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick
Inherited Variables from Old2K4.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange

Functions Summary
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets
Inherited Functions from Old2K4.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect


Defaultproperties

defaultproperties
{
     FireAimedAnim="Fire_Iron"
     RecoilRate=0.070000
     maxVerticalRecoilAngle=500
     maxHorizontalRecoilAngle=250
     bRecoilRightOnly=True
     ShellEjectClass=Class'ROEffects.KFShellEjectAK'
     ShellEjectBoneName="Shell_eject"
     bAccuracyBonusForSemiAuto=True
     bRandomPitchFireSound=False
     FireSoundRef="KF_AK47Snd.AK47_Fire"
     StereoFireSoundRef="KF_AK47Snd.AK47_FireST"
     NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
     DamageType=Class'KFMod.DamTypeAK47AssaultRifle'
     DamageMin=35
     DamageMax=45
     Momentum=8500.000000
     bPawnRapidFireAnim=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.109000
     AmmoClass=Class'KFMod.AK47Ammo'
     AmmoPerFire=1
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
     ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
     ShakeRotTime=0.750000
     ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=42.000000
     Spread=0.015000
     SpreadStyle=SS_Random
}

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Creation time: Fri 13-10-2023 03:18:41.231 - Created with UnCodeX